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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legal, reasonable way to make permanency, well, permanent
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<blockquote data-quote="Artoomis" data-source="post: 1619042" data-attributes="member: 111"><p>That's an odd interpretation, I think. I think you'd have a Permanent Wall of Fire that could only be supressed, not dispelled. </p><p></p><p>TENACIOUS MAGIC [EPIC] </p><p>Prerequisites: Spellcraft 15 ranks. </p><p>Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally. </p><p>Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability. </p><p></p><p>and</p><p></p><p>Permanency</p><p>Universal</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, XP</p><p>Casting Time: 2 rounds</p><p>Range: See text</p><p>Target, Effect, or Area: See text</p><p>Duration: Permanent; see text</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell makes certain other spells permanent... This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.</p><p></p><p>Note that it's the application of permanency that's being dispelled, not the underlying spell that's been made permanent.</p><p></p><p>And, if using Miracle:</p><p></p><p>Miracle</p><p>Evocation</p><p>Level: Clr 9, Luck 9</p><p>Components: V, S, XP; see text</p><p>Casting Time: 1 standard action</p><p>Range: See text</p><p>Target, Effect, or Area: See text</p><p>Duration: See text</p><p>Saving Throw: See text</p><p>Spell Resistance: Yes</p><p>...</p><p>A miracle can do any of the following things.</p><p>• Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). </p><p>• Duplicate any other spell of 7th level or lower...</p><p>A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell...</p><p></p><p>I'm not sure that you could use TENACIOUS MAGIC to apply to all spells duplicated by Miracle. The spell itself is not really cast, it's duplicated by miracle, so maybe...</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1619042, member: 111"] That's an odd interpretation, I think. I think you'd have a Permanent Wall of Fire that could only be supressed, not dispelled. TENACIOUS MAGIC [EPIC] Prerequisites: Spellcraft 15 ranks. Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally. Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability. and Permanency Universal Level: Sor/Wiz 5 Components: V, S, XP Casting Time: 2 rounds Range: See text Target, Effect, or Area: See text Duration: Permanent; see text Saving Throw: None Spell Resistance: No This spell makes certain other spells permanent... This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell. Note that it's the application of permanency that's being dispelled, not the underlying spell that's been made permanent. And, if using Miracle: Miracle Evocation Level: Clr 9, Luck 9 Components: V, S, XP; see text Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes ... A miracle can do any of the following things. • Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). • Duplicate any other spell of 7th level or lower... A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell... I'm not sure that you could use TENACIOUS MAGIC to apply to all spells duplicated by Miracle. The spell itself is not really cast, it's duplicated by miracle, so maybe... [/QUOTE]
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Legal, reasonable way to make permanency, well, permanent
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