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General Tabletop Discussion
*Pathfinder & Starfinder
Legal, reasonable way to make permanency, well, permanent
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<blockquote data-quote="rushlight" data-source="post: 1620005" data-attributes="member: 3801"><p>That's why my interpretation of the Permanency fixes this. Actually, Permanency never makes it clear that both spells are in effect at the same time, or if only one spell is. You could interpret that once Permanency is cast, the other spell is replaced with a new spell - a Permanency [whatever]. The rules do not contradict this, although I still prefer my revision. It makes clear what spells are still active.</p><p> </p><p> </p><p> </p><p>First, there are some uses of Permanency that cannot be dispelled by a lower level caster. Second, if you are concerned about dispelling, get a Craft Wonderous Item feat, spend some time, Gp (and the XP) and make an item. If, however, you desire a quick and cheap way to achieve the same results... well then, quick and cheap has it's downside. For these effects, quick and cheap means that the effect is at higher risk of being lost. It seems a fair tradeoff to me. You can't always get something for nothing - that's what game balance is for.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1620005, member: 3801"] That's why my interpretation of the Permanency fixes this. Actually, Permanency never makes it clear that both spells are in effect at the same time, or if only one spell is. You could interpret that once Permanency is cast, the other spell is replaced with a new spell - a Permanency [whatever]. The rules do not contradict this, although I still prefer my revision. It makes clear what spells are still active. First, there are some uses of Permanency that cannot be dispelled by a lower level caster. Second, if you are concerned about dispelling, get a Craft Wonderous Item feat, spend some time, Gp (and the XP) and make an item. If, however, you desire a quick and cheap way to achieve the same results... well then, quick and cheap has it's downside. For these effects, quick and cheap means that the effect is at higher risk of being lost. It seems a fair tradeoff to me. You can't always get something for nothing - that's what game balance is for. [/QUOTE]
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Legal, reasonable way to make permanency, well, permanent
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