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<blockquote data-quote="Hunter" data-source="post: 1195888" data-attributes="member: 14845"><p>Great Plot idea Tilla the Hun!</p><p></p><p>It gives me visions of formorians smashing/pulping thri-kreens and they in turn covering formorians like a wave of locusts! Two armies battling it out on the desert during a raging sand storm!</p><p>Now that Is a D&D war!</p><p>Brilliant! Sword & Sorcery at it's best!</p><p></p><p>As far as your purist player goes maybe you can placate him by toning down the rest of your home brews (like say the pixe Wizard/cleric/rogue-as one example you gave) keeping mostly by the book until the players reach the two warring factions. Then go ahead and make the fomorians and thri-kreens whatever you want.</p><p>If that is no go, then maybe you can keep your given races and supplement each side with other races that can use the classes of rangers, fighters, sorcerors and clerics. Give them allies.</p><p></p><p>~H</p></blockquote><p></p>
[QUOTE="Hunter, post: 1195888, member: 14845"] Great Plot idea Tilla the Hun! It gives me visions of formorians smashing/pulping thri-kreens and they in turn covering formorians like a wave of locusts! Two armies battling it out on the desert during a raging sand storm! Now that Is a D&D war! Brilliant! Sword & Sorcery at it's best! As far as your purist player goes maybe you can placate him by toning down the rest of your home brews (like say the pixe Wizard/cleric/rogue-as one example you gave) keeping mostly by the book until the players reach the two warring factions. Then go ahead and make the fomorians and thri-kreens whatever you want. If that is no go, then maybe you can keep your given races and supplement each side with other races that can use the classes of rangers, fighters, sorcerors and clerics. Give them allies. ~H [/QUOTE]
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