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General Tabletop Discussion
*Pathfinder & Starfinder
Legand & Lore: Magic Items
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<blockquote data-quote="FireLance" data-source="post: 5697738" data-attributes="member: 3424"><p>Monte seems to be making the assumption that magic items cannot be an expected part of character advancement and a reward at the same time. On the other hand, he also seems to be advocating a style of play in which rewards are generally commensurate with the challenges overcome by the character: in order to get that 10th-level magic item, you need to defeat a 10th-level monster, for example.</p><p></p><p>He doesn't seem to realize that matching rewards to challenges implies that the rewards become expected. The specifics may vary, of course, and treasure generation may even be random, but if a 1st-level encounter has a 50% chance of generating a 1st-level magic item as a reward, and a party of 1st-level PCs are expected to overcome 10 1st-level encounters before they earn enough XP to reach 2nd level, they should expect to gain 5 1st-level magic items before they reach level 2.</p><p></p><p>What he might be advocating for is the need to trim the Christmas tree down even further or even eliminate it entirely, so that the DM can hand out any magic item and not worry that the PCs have apprpriate magic weapons, armor and neck slot items to keep up with "the math", or that players should not get to choose what magic items they earn. I'm okay with the former, but I will ignore any advice related to the latter. I've been allowing players to choose what magic items they gain since 3E, and it's working fine in my group. Naturally, YMMV.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5697738, member: 3424"] Monte seems to be making the assumption that magic items cannot be an expected part of character advancement and a reward at the same time. On the other hand, he also seems to be advocating a style of play in which rewards are generally commensurate with the challenges overcome by the character: in order to get that 10th-level magic item, you need to defeat a 10th-level monster, for example. He doesn't seem to realize that matching rewards to challenges implies that the rewards become expected. The specifics may vary, of course, and treasure generation may even be random, but if a 1st-level encounter has a 50% chance of generating a 1st-level magic item as a reward, and a party of 1st-level PCs are expected to overcome 10 1st-level encounters before they earn enough XP to reach 2nd level, they should expect to gain 5 1st-level magic items before they reach level 2. What he might be advocating for is the need to trim the Christmas tree down even further or even eliminate it entirely, so that the DM can hand out any magic item and not worry that the PCs have apprpriate magic weapons, armor and neck slot items to keep up with "the math", or that players should not get to choose what magic items they earn. I'm okay with the former, but I will ignore any advice related to the latter. I've been allowing players to choose what magic items they gain since 3E, and it's working fine in my group. Naturally, YMMV. [/QUOTE]
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