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General Tabletop Discussion
*Pathfinder & Starfinder
Legand & Lore: Magic Items
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<blockquote data-quote="Riastlin" data-source="post: 5698426" data-attributes="member: 94022"><p>I guess the reason that I like the idea of the inherent bonus system is that I do think it makes it a bit easier to make magic items more meaningful, and easier to balance in many respects. It helps to divorce items from character advancement and makes the properties be just added little bonuses. The difference between say having the ability to make your sword deal fire damage and having it deal fire damage AND negate X points of fire resistance is much easier to determine than the difference between a +1 sword that deals fire and negates fire resist and a +2 sword that deals fire damage. (Hopefully that made some sense).</p><p> </p><p>I think what I would want to see is magic items as an avenue of versatility rather than pure power. So that longsword of frost that you found when you were 3rd level might still be usuable when you face the level 20 fire elemental. PCs can collect more items that might be useful in a given situation without having to worry about the level of the item. A +1 longsword of frost won't really help you all that much at level 20 most of the time because of the bonuses that you'd be giving up just to get that little bit of cold damage. </p><p> </p><p>That being said, I would also be fine with simply doing away with enhancement bonuses (both inherent and magic) and balancing the system that way. Either way, I think the idea is to not make items represent a certain power level per se (i.e. +5 implies an epic item) and by doing so, you bring back some of the magic in the magic item. As it stands now, if I were to tell my players that they found an "immovable rod" their only question would be "How much can we disenchant it for". In their eyes, it just wouldn't be worth keeping around for those few occasions when it would prove useful. As always though, every group is different.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5698426, member: 94022"] I guess the reason that I like the idea of the inherent bonus system is that I do think it makes it a bit easier to make magic items more meaningful, and easier to balance in many respects. It helps to divorce items from character advancement and makes the properties be just added little bonuses. The difference between say having the ability to make your sword deal fire damage and having it deal fire damage AND negate X points of fire resistance is much easier to determine than the difference between a +1 sword that deals fire and negates fire resist and a +2 sword that deals fire damage. (Hopefully that made some sense). I think what I would want to see is magic items as an avenue of versatility rather than pure power. So that longsword of frost that you found when you were 3rd level might still be usuable when you face the level 20 fire elemental. PCs can collect more items that might be useful in a given situation without having to worry about the level of the item. A +1 longsword of frost won't really help you all that much at level 20 most of the time because of the bonuses that you'd be giving up just to get that little bit of cold damage. That being said, I would also be fine with simply doing away with enhancement bonuses (both inherent and magic) and balancing the system that way. Either way, I think the idea is to not make items represent a certain power level per se (i.e. +5 implies an epic item) and by doing so, you bring back some of the magic in the magic item. As it stands now, if I were to tell my players that they found an "immovable rod" their only question would be "How much can we disenchant it for". In their eyes, it just wouldn't be worth keeping around for those few occasions when it would prove useful. As always though, every group is different. [/QUOTE]
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Legand & Lore: Magic Items
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