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General Tabletop Discussion
*Pathfinder & Starfinder
Legand & Lore: Magic Items
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5698628" data-attributes="member: 82106"><p>I think it might have been awkwardly put but the idea is nice. The problem is I can't see how you'd do it. Pluses aren't the problem. People's expectations are the problem. It is logically impossible to have items that are both powerful and not consequential at the same time. Items in 4e are usually fairly weak, enhancement aside, because they aren't supposed to be what you lean on to make your characters. You can't make them more distinctive and interesting without making them more powerful. You could give them very distinct niches, but that won't meet the desire to have a limited number of items.</p><p></p><p>Either items are a lot like 4e items and form a measurable part of PC power, but don't really add a lot, and are not that distinctive BECAUSE of that. Or else they are few in number and mighty and will be quite interesting but also quite character defining. </p><p></p><p>Yes, there are 'fun' unique interesting quirky kinds of items, and things that are temporary ala artifacts, but I think you're going to find it pretty hard to create a hefty list of items that are both exciting and trivial at the same time. </p><p></p><p>I'd note though that Monte says nothing about items not being character defining and powerful. I don't know that he is in the 'let the PC shine through' camp at all. It is kind of hard to tell where he is.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5698628, member: 82106"] I think it might have been awkwardly put but the idea is nice. The problem is I can't see how you'd do it. Pluses aren't the problem. People's expectations are the problem. It is logically impossible to have items that are both powerful and not consequential at the same time. Items in 4e are usually fairly weak, enhancement aside, because they aren't supposed to be what you lean on to make your characters. You can't make them more distinctive and interesting without making them more powerful. You could give them very distinct niches, but that won't meet the desire to have a limited number of items. Either items are a lot like 4e items and form a measurable part of PC power, but don't really add a lot, and are not that distinctive BECAUSE of that. Or else they are few in number and mighty and will be quite interesting but also quite character defining. Yes, there are 'fun' unique interesting quirky kinds of items, and things that are temporary ala artifacts, but I think you're going to find it pretty hard to create a hefty list of items that are both exciting and trivial at the same time. I'd note though that Monte says nothing about items not being character defining and powerful. I don't know that he is in the 'let the PC shine through' camp at all. It is kind of hard to tell where he is. [/QUOTE]
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