Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legand & Lore: Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5698787" data-attributes="member: 59057"><p>This is an opinion, not a matter of fact.</p><p></p><p>there are two different kinds of balances:</p><p></p><p>pvm and pvp:</p><p>pvp needs to be balanced in a way, that everyone can contribute</p><p>pvm needs to be balanced in a way that makes killing a) fun and b) fast or really challenging, depending on the opposing force.</p><p></p><p>So items may not disturb pvp balance too much. (You may have +5 vorpal sword, but every other person can still contrbute meaningful, best even if they are naked...)</p><p>and items just need to shift pvm balance on the fast or challenging axis towards faster.</p><p>If the group has access to a powerful magic item, you just need a way to estimate the effect.</p><p></p><p>e.g.: Vorpal sword: lets say, on a hit above natural 18, you decapitate an enemy. Maybe the design restricts it to only beeing able to behead a monster of lower level. (tying effects to HD is nothing new to D&D, elite and solo count as beeing of 4/8 higher levels)</p><p>result: effectively you just reduced certain monsters to minions... which the system assumes anyway...</p><p></p><p>Actually, 4e would not be worse, if you behead every monster that is some levels lower than you on a hit of 18+ on your D20.</p><p></p><p>So with some clever design, you can easily make items cool and not disturbing balance too much. And making items be magical again should be a design goal.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5698787, member: 59057"] This is an opinion, not a matter of fact. there are two different kinds of balances: pvm and pvp: pvp needs to be balanced in a way, that everyone can contribute pvm needs to be balanced in a way that makes killing a) fun and b) fast or really challenging, depending on the opposing force. So items may not disturb pvp balance too much. (You may have +5 vorpal sword, but every other person can still contrbute meaningful, best even if they are naked...) and items just need to shift pvm balance on the fast or challenging axis towards faster. If the group has access to a powerful magic item, you just need a way to estimate the effect. e.g.: Vorpal sword: lets say, on a hit above natural 18, you decapitate an enemy. Maybe the design restricts it to only beeing able to behead a monster of lower level. (tying effects to HD is nothing new to D&D, elite and solo count as beeing of 4/8 higher levels) result: effectively you just reduced certain monsters to minions... which the system assumes anyway... Actually, 4e would not be worse, if you behead every monster that is some levels lower than you on a hit of 18+ on your D20. So with some clever design, you can easily make items cool and not disturbing balance too much. And making items be magical again should be a design goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legand & Lore: Magic Items
Top