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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5698834" data-attributes="member: 710"><p>This I am not so sure. He didn't went in the direction I would have gone. I am seen more warning signs of an attempt to make a D&D game some kind of D&D simulation again. I don't like that.</p><p></p><p>Here's what I would like to see</p><p>1) Get rid of magical enhancement bonuses.</p><p>2) Give every character a certain number of "special power" slots. You can use either a certain type of character (class/race/whatever?) specific power, or you can use a magic item power.</p><p></p><p>Strictly within the D&D 4 context only, without adding new slots:</p><p></p><p><u><strong>Flame Tongue</strong> - Magical Weapon (Heavy Blade)</u></p><p>Property: As a minor action, you can activate Flame Tongue. While activated, each weapon attack with Flame Tongue inflicts fire damage instead of weapon damage, and you may use Fiery Burst or Burning Strikes as replacement powers.</p><p><u></u></p><p><u>Fiery Burst - 5th, 15th or 25th level daily replacement power</u></p><p>Standard Action - Fire, Weapon</p><p>Area Burst 1 in 10</p><p>Prerequisite: Flame Tongue must be activated</p><p>Attack: Ability Score vs Reflex</p><p>Hit: 1[W] + Ability Score fire damage and the target loses all resistance and immunities to fire (save ends).</p><p>Special:</p><p>While the target loses all resistance and immunities to fire from this power, one of the following effect applies (characters with multiple roles must choose one): </p><p>Controller and Defender Role: The target suffers a -2 penalty to all attack rolls.</p><p>Leader Role: The target suffers a -2 penalty to AC and Reflex defense.</p><p>Striker Role: The target gains vulnerability 5 to fire.</p><p>As 13th Level Power: 2 [W] + Abilty Score damage. </p><p>As 24th Level Power: Area Burst 2 in 20. Striker: The target gains vulnerability 10 to fire.</p><p></p><p><u>Burning Strike</u> - 3rd, 13th or 23rd level encounter attack power replacement</p><p>Standard Action - Fire, Weapon</p><p>Melee Reach</p><p>Prerequisite: Flame Tongue must be activated</p><p>Attack: Ability Score vs Reflex</p><p>Hit: 1[W] + Ability Score fire damage and the target suffers vulnerability 5 to all fire damage until the end of its next turn.</p><p>Special:</p><p>Defender Role: If the target makes an attack not including you before the end of your next turn, it suffers an additional 5 points of fire damage.</p><p>Controller and Leader Role: The target suffers a -2 penalty to Armor Class and Reflex defense until the end of its next turn.</p><p>Striker: Your next attack with Flame Tongue before the end of your next turn inflicts an additional 5 points of fire damage.</p><p>Level 13: 2[W] + Ability Score fire damage and the target suffers vulnerabilty 10 to all fire damage until its next turn.</p><p>Level 23: 2[W] + Ability Score fire damage and the target suffers vulnerabilty 15 to all fire damage until its next turn.</p><p></p><p>Problem of course - this doesn't work with the Essential Classes. Well, too bad for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5698834, member: 710"] This I am not so sure. He didn't went in the direction I would have gone. I am seen more warning signs of an attempt to make a D&D game some kind of D&D simulation again. I don't like that. Here's what I would like to see 1) Get rid of magical enhancement bonuses. 2) Give every character a certain number of "special power" slots. You can use either a certain type of character (class/race/whatever?) specific power, or you can use a magic item power. Strictly within the D&D 4 context only, without adding new slots: [U][B]Flame Tongue[/B] - Magical Weapon (Heavy Blade)[/U] Property: As a minor action, you can activate Flame Tongue. While activated, each weapon attack with Flame Tongue inflicts fire damage instead of weapon damage, and you may use Fiery Burst or Burning Strikes as replacement powers. [U] Fiery Burst - 5th, 15th or 25th level daily replacement power[/U] Standard Action - Fire, Weapon Area Burst 1 in 10 Prerequisite: Flame Tongue must be activated Attack: Ability Score vs Reflex Hit: 1[W] + Ability Score fire damage and the target loses all resistance and immunities to fire (save ends). Special: While the target loses all resistance and immunities to fire from this power, one of the following effect applies (characters with multiple roles must choose one): Controller and Defender Role: The target suffers a -2 penalty to all attack rolls. Leader Role: The target suffers a -2 penalty to AC and Reflex defense. Striker Role: The target gains vulnerability 5 to fire. As 13th Level Power: 2 [W] + Abilty Score damage. As 24th Level Power: Area Burst 2 in 20. Striker: The target gains vulnerability 10 to fire. [U]Burning Strike[/U] - 3rd, 13th or 23rd level encounter attack power replacement Standard Action - Fire, Weapon Melee Reach Prerequisite: Flame Tongue must be activated Attack: Ability Score vs Reflex Hit: 1[W] + Ability Score fire damage and the target suffers vulnerability 5 to all fire damage until the end of its next turn. Special: Defender Role: If the target makes an attack not including you before the end of your next turn, it suffers an additional 5 points of fire damage. Controller and Leader Role: The target suffers a -2 penalty to Armor Class and Reflex defense until the end of its next turn. Striker: Your next attack with Flame Tongue before the end of your next turn inflicts an additional 5 points of fire damage. Level 13: 2[W] + Ability Score fire damage and the target suffers vulnerabilty 10 to all fire damage until its next turn. Level 23: 2[W] + Ability Score fire damage and the target suffers vulnerabilty 15 to all fire damage until its next turn. Problem of course - this doesn't work with the Essential Classes. Well, too bad for them. :p [/QUOTE]
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