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Legend 10/05/11 Beta Release

Dandu

First Post
What do you think of when you hear the words “social game?” Settlers of Catan, Monopoly, and Bridge probably come to mind. These are games where the fun derives not only from the game itself, but from the people you play them with. Role-playing games fit that list as well. The basic premise of a role-playing game is that you are part of a group acting out a fantasy whose story is determined by your collective imaginations. It is a hobby which has brought us all countless hours of enjoyment and entertainment.

This project is our best attempt to give back to the role-playing community. What we have made is a system meant to be easily understood and widely adaptable to the needs of a wide variety of play styles. It is our hope that this will entice those who might otherwise never have considered bashing in a few orcs, while still providing many hours of fun for seasoned veterans of the craft.

Legend’s goal is to create a game with an enjoyable gaming experience by working with the players, instead of against them. It attempts to provide tools that make it easy to develop an elegant narrative structure with a solid mechanical basis. Game-masters will like the action, which is intended to be fast and easy. Players will like the multi-classing system, which is versatile and carefully balanced, allowing them to create characters covering a wide variety of archetypes, from fantasy to steampunk and beyond, while still maintaining a clean simplicity. Most importantly, the system as a whole has been designed and tested with the goal of rewarding smart play without punishing unfamiliarity.

Without further ado, the Legend RPG beta.
 
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Took my first look.

I definately like the track idea you have created. It makes multiclassing similar to the 4e's hybrid idea, but a lot more fleshed out.

I would also warn people that this is a much higher powered version of the normal game, at least at first glance.
 

Into the Woods

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