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Legend in Mist general [+]
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<blockquote data-quote="Kichwas" data-source="post: 9736473" data-attributes="member: 891"><p>When I noted I felt similarity Legend of the Mist and Daggerheart I mean that I think they're both trying to "sell" to the same type of table-interest: Narrative driven storytelling with a 'game' to provide structure.</p><p></p><p>They have very different approaches it seems, but I imagine the same player who would be "curious" about one would also be for the other, then pick between them or go for both as I suspect I will.</p><p></p><p>Picked up the digital bundle off their website just today, and I've barely had time to look at it yet.</p><p></p><p>Daggerheart has the 'experiences' which right now in my mind are like 'tags light'. Each of of them you have becomes a modifier to your odds on something when it fits narratively. Where Daggerheart gives you just a few of them and they are something you use sometimes, Legend in the Mist is wholly driven by them and you need a group to be fluent in using descriptive methods of going through the game to keep the pace going.</p><p></p><p>Daggerheart has most actions resolving in either hope or fear as a guide to how to direct the narrative consequence, Legend in the Mist has consequence to impact the degree of success away from the character's desired result.</p><p></p><p>On the surface that feels like Legend is more negatively driven. But I need to read through because I suspect this is just a surface impression and the tags drive the positive end of the result more strongly than their equivalents would in Daggerheart.</p><p></p><p>I'm on the front door of impressions right now, so I suspect my take in a few days to be very different than it is right now.</p><p></p><p>But I suspect my impression is going to only go up the more I know, as this system seems to be written to appeal to what I'm seeking right now.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9736473, member: 891"] When I noted I felt similarity Legend of the Mist and Daggerheart I mean that I think they're both trying to "sell" to the same type of table-interest: Narrative driven storytelling with a 'game' to provide structure. They have very different approaches it seems, but I imagine the same player who would be "curious" about one would also be for the other, then pick between them or go for both as I suspect I will. Picked up the digital bundle off their website just today, and I've barely had time to look at it yet. Daggerheart has the 'experiences' which right now in my mind are like 'tags light'. Each of of them you have becomes a modifier to your odds on something when it fits narratively. Where Daggerheart gives you just a few of them and they are something you use sometimes, Legend in the Mist is wholly driven by them and you need a group to be fluent in using descriptive methods of going through the game to keep the pace going. Daggerheart has most actions resolving in either hope or fear as a guide to how to direct the narrative consequence, Legend in the Mist has consequence to impact the degree of success away from the character's desired result. On the surface that feels like Legend is more negatively driven. But I need to read through because I suspect this is just a surface impression and the tags drive the positive end of the result more strongly than their equivalents would in Daggerheart. I'm on the front door of impressions right now, so I suspect my take in a few days to be very different than it is right now. But I suspect my impression is going to only go up the more I know, as this system seems to be written to appeal to what I'm seeking right now. [/QUOTE]
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