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<blockquote data-quote="BenjaminPey" data-source="post: 9750924" data-attributes="member: 7039344"><p>So, about tags and statuses: tags are for things (nouns, if you will: <em>bad weather</em>, <em>slippery rock</em>, <em>keen eye for liers</em>), statuses for transient states, that you can evaluate on a gradient (adjectives, in this framing: <em>ill-3</em>, <em>joyful-4</em>, <em>pleased-1</em>). It's not really a problem if you can't decide in some edge cases (that do come up from times to times), just pick either one, even though the mechanics are slightly different between the two. You'll get the hang of it.</p><p></p><p>Statuses of the same kind add up like so:</p><p>There are six boxes :1, 2, 3, 4, 5, and 6. You check the box of the corresponding tier you get. So if something gives you <em>on your guard-3, </em>you check the box number three. If something adds to this later, like <em>on high alert-4</em> or <em>vigilant-2</em>, you check the corresponding boxes, too. And if the box is already filled, you check the next box to the right (and to the right if this one is filled too, etc.) If you get to 5, it's so potent you're incapable of doing something else (so in this case, it should be phrased like <em>so-paranoid-you're curled up in a corner-5).</em> You're out for the scene. A tier-6 status means death or total and permanent transformation.</p><p></p><p>To tell if two statuses are of the same kind, well, you follow the fiction. It's pretty straightforward most of the time.</p><p></p><p>Choosing tags may be slow at first but, likewise, it becomes quite natural. Plus, it's not just arithmetics to come up with a number, it's a way to flesh out the scene more. By adding a tag, you're adding something to it, and you give a more precise frame for what will be a success and what consequences could arise. If you're searching the suspect's room with your tag <em>I see dead people</em>, you won't notice the same things as with your tag <em>Wolf's snout</em>. And a miss on the die won't have the same consequences <em>at all</em>.</p><p></p><p>Same with statuses that count for the roll (with the added benefit that only the most benefical and the most detrimental will count, so no use to inspect them all): a quick glance to the statuses currently at played should be enough in 95 % of the case to spot the relevant ones. For the last 5 %, the MC should take a quick decision and be done with it, unless the discussion relevant/not relevant is fascinating and adds to the scene (it can come up).</p><p></p><p>Hope this helps! This is really a game worth playing, but everybody has to be on the same page, obviously: unabashedly fiction-first, ready to hear the others and to play to find out.</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9750924, member: 7039344"] So, about tags and statuses: tags are for things (nouns, if you will: [I]bad weather[/I], [I]slippery rock[/I], [I]keen eye for liers[/I]), statuses for transient states, that you can evaluate on a gradient (adjectives, in this framing: [I]ill-3[/I], [I]joyful-4[/I], [I]pleased-1[/I]). It's not really a problem if you can't decide in some edge cases (that do come up from times to times), just pick either one, even though the mechanics are slightly different between the two. You'll get the hang of it. Statuses of the same kind add up like so: There are six boxes :1, 2, 3, 4, 5, and 6. You check the box of the corresponding tier you get. So if something gives you [I]on your guard-3, [/I]you check the box number three. If something adds to this later, like [I]on high alert-4[/I] or [I]vigilant-2[/I], you check the corresponding boxes, too. And if the box is already filled, you check the next box to the right (and to the right if this one is filled too, etc.) If you get to 5, it's so potent you're incapable of doing something else (so in this case, it should be phrased like [I]so-paranoid-you're curled up in a corner-5).[/I] You're out for the scene. A tier-6 status means death or total and permanent transformation. To tell if two statuses are of the same kind, well, you follow the fiction. It's pretty straightforward most of the time. Choosing tags may be slow at first but, likewise, it becomes quite natural. Plus, it's not just arithmetics to come up with a number, it's a way to flesh out the scene more. By adding a tag, you're adding something to it, and you give a more precise frame for what will be a success and what consequences could arise. If you're searching the suspect's room with your tag [I]I see dead people[/I], you won't notice the same things as with your tag [I]Wolf's snout[/I]. And a miss on the die won't have the same consequences [I]at all[/I]. Same with statuses that count for the roll (with the added benefit that only the most benefical and the most detrimental will count, so no use to inspect them all): a quick glance to the statuses currently at played should be enough in 95 % of the case to spot the relevant ones. For the last 5 %, the MC should take a quick decision and be done with it, unless the discussion relevant/not relevant is fascinating and adds to the scene (it can come up). Hope this helps! This is really a game worth playing, but everybody has to be on the same page, obviously: unabashedly fiction-first, ready to hear the others and to play to find out. [/QUOTE]
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