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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9751023" data-attributes="member: 7050925"><p>Appreciate the response! </p><p></p><p>I want to emphasize that I'm responding because I enjoy the discussion, and not to be a pain in the ass.</p><p></p><p></p><p></p><p>The comparison tags to nouns & statuses for adjectives is difficult for me. The descriptor tags used for characters, though they may be written as nouns or noun phrases, feel more like adjectives. </p><p></p><p>For example, here are some tags used in the Gerrin one-shot: "stealthy step," "keen senses," and "good listener." They feel like adjectives to me:</p><ul> <li data-xf-list-type="ul">stealthy step => stealthy</li> <li data-xf-list-type="ul">keen senses => perceptive</li> <li data-xf-list-type="ul">good listener => empathic </li> </ul><p>I also see examples in the rulebook like "strong as an ox," "wise," and "alert," which are clearly adjectives.</p><p></p><p>As for transience... I guess I'm that guy who is like what does it meant to be "permanent"? What does it mean to be "transient"? Gerrin is a spirited youth, but isn't youth transient?</p><p></p><p>But philosophical musing aside, I kind of understand...</p><p></p><p>A character with a "joyful" tag maybe someone who has a joyful disposition, whereas "joyful" status may get applied to a character who isn't fully of joy all the time. (Perhaps when such a character reaches tier-6 on joyful, one of the possible transformation is that they gain joyful as a tag?) Likewise, a character with a "ill" tag might be someone who has been sick for a very long time, i.e. not just suffering from a head cold. </p><p></p><p></p><p></p><p>I appreciate the rundown—I wasn't really asking for an explanation of the mechanics, but thank you for taking the time to write this out. It's probably helpful for other folks jumping into the post.</p><p></p><p>I understand how to perform the mechanical steps of tracking the status, including the rule for filling in the next box, etc. But understanding how to do it doesn't alleviate the feeling of complexity, especially after the elegant elevator pitch "count the tags and add it to 2d6." </p><p></p><p>Status is definitely one of the parts of the system I'll have a tough time selling to my friends if I ever want to play with them. I would love a variant rule / hack for handling statuses, even if it means introducing something like an HP meter to the character sheet.</p><p></p><p></p><p></p><p>I hope so!</p><p></p><p></p><p></p><p>Very interesting! As a solo player, I usually like to add checks for situations where there are stakes, and when I think of stakes, I naturally think about the consequences. You are saying the tags, which get decided after the challenge has been established, should also color the consequence. It feels a bit like ouroboros / chicken-or-eggs. I like it.</p><p></p><p></p><p></p><p>Thanks again for the discussion. I'll likely run a solo campaign, so hopefully I won't have the issue of everyone being on the same page... maybe.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9751023, member: 7050925"] Appreciate the response! I want to emphasize that I'm responding because I enjoy the discussion, and not to be a pain in the ass. The comparison tags to nouns & statuses for adjectives is difficult for me. The descriptor tags used for characters, though they may be written as nouns or noun phrases, feel more like adjectives. For example, here are some tags used in the Gerrin one-shot: "stealthy step," "keen senses," and "good listener." They feel like adjectives to me: [LIST] [*]stealthy step => stealthy [*]keen senses => perceptive [*]good listener => empathic [/LIST] I also see examples in the rulebook like "strong as an ox," "wise," and "alert," which are clearly adjectives. As for transience... I guess I'm that guy who is like what does it meant to be "permanent"? What does it mean to be "transient"? Gerrin is a spirited youth, but isn't youth transient? But philosophical musing aside, I kind of understand... A character with a "joyful" tag maybe someone who has a joyful disposition, whereas "joyful" status may get applied to a character who isn't fully of joy all the time. (Perhaps when such a character reaches tier-6 on joyful, one of the possible transformation is that they gain joyful as a tag?) Likewise, a character with a "ill" tag might be someone who has been sick for a very long time, i.e. not just suffering from a head cold. I appreciate the rundown—I wasn't really asking for an explanation of the mechanics, but thank you for taking the time to write this out. It's probably helpful for other folks jumping into the post. I understand how to perform the mechanical steps of tracking the status, including the rule for filling in the next box, etc. But understanding how to do it doesn't alleviate the feeling of complexity, especially after the elegant elevator pitch "count the tags and add it to 2d6." Status is definitely one of the parts of the system I'll have a tough time selling to my friends if I ever want to play with them. I would love a variant rule / hack for handling statuses, even if it means introducing something like an HP meter to the character sheet. I hope so! Very interesting! As a solo player, I usually like to add checks for situations where there are stakes, and when I think of stakes, I naturally think about the consequences. You are saying the tags, which get decided after the challenge has been established, should also color the consequence. It feels a bit like ouroboros / chicken-or-eggs. I like it. Thanks again for the discussion. I'll likely run a solo campaign, so hopefully I won't have the issue of everyone being on the same page... maybe. [/QUOTE]
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