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*TTRPGs General
Legend In The Mist Reveals A Retro Fantasy Feel
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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9754557" data-attributes="member: 7050925"><p>TLDR: Seemed interesting on paper, but had a hard time with rules & solo play. Still interested in playing with people one day, but likely won't try to run a game myself.</p><p></p><p>DISCLAIMER: Please, for the love of god, I am not asking for help or an explanation. I read the rule book, I looked at their example, I watched their youtube videos. I'm just sharing my experience.</p><p></p><p>When I first found out about this game, I was super intrigued by the tag mechanic, played the tutorial game, and obsessed over it for almost a week. I really liked that the mechanics made a character's story relevant to the game play, as well as the idea of a character's evolution is both of mechanically & fictionally significant. I also liked the idea of not having to look through a list of of moves in playbooks, or feeling constrained by the playbooks (yes, I know playbooks aren't suppose to be, but it certain feels like it does).</p><p></p><p>However, the lot of my enthusiasm cooled off when I actually tried to engage with the game. I had trouble reading through the rule book—maybe because English isn't my first language, but I found it difficult to comprehend parts, so I had to re-read multiple times. The game was a lot more mechanically complex than I originally thought—in particular, found statuses really difficult to wrap my head around.</p><p></p><p>Then, I tried to do a little solo run. Trying to write tags were actually a lot harder than I thought. I always had trouble with writing summaries, and making or choosing tags (or deciding which tags don't gef selected) for my character was not fun. Once my character was created, I struggled a lot with tag management—deciding which tags were relevant or not relevant was a lot harder than I thought. Each roll really took me out of the fiction in a way that I don't feel like Starforged or DND did. Yes, looking through playbooks in Starforged can be a bit annoying at times, but once the move was found, playbooks were informative enough to guide me through what to do next. My brief interaction with LitM really gave be an appreciation for PbTA playbooks.</p><p></p><p>All that said, I'm still interested in playing the game with an actual group one day.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9754557, member: 7050925"] TLDR: Seemed interesting on paper, but had a hard time with rules & solo play. Still interested in playing with people one day, but likely won't try to run a game myself. DISCLAIMER: Please, for the love of god, I am not asking for help or an explanation. I read the rule book, I looked at their example, I watched their youtube videos. I'm just sharing my experience. When I first found out about this game, I was super intrigued by the tag mechanic, played the tutorial game, and obsessed over it for almost a week. I really liked that the mechanics made a character's story relevant to the game play, as well as the idea of a character's evolution is both of mechanically & fictionally significant. I also liked the idea of not having to look through a list of of moves in playbooks, or feeling constrained by the playbooks (yes, I know playbooks aren't suppose to be, but it certain feels like it does). However, the lot of my enthusiasm cooled off when I actually tried to engage with the game. I had trouble reading through the rule book—maybe because English isn't my first language, but I found it difficult to comprehend parts, so I had to re-read multiple times. The game was a lot more mechanically complex than I originally thought—in particular, found statuses really difficult to wrap my head around. Then, I tried to do a little solo run. Trying to write tags were actually a lot harder than I thought. I always had trouble with writing summaries, and making or choosing tags (or deciding which tags don't gef selected) for my character was not fun. Once my character was created, I struggled a lot with tag management—deciding which tags were relevant or not relevant was a lot harder than I thought. Each roll really took me out of the fiction in a way that I don't feel like Starforged or DND did. Yes, looking through playbooks in Starforged can be a bit annoying at times, but once the move was found, playbooks were informative enough to guide me through what to do next. My brief interaction with LitM really gave be an appreciation for PbTA playbooks. All that said, I'm still interested in playing the game with an actual group one day. [/QUOTE]
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