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Legend In The Mist Reveals A Retro Fantasy Feel
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<blockquote data-quote="BenjaminPey" data-source="post: 9754979" data-attributes="member: 7039344"><p>As a long time player and enjoyer of City of Mist, though somewhat disappointed in Otherscape, I'd say Legend in the Mist will (and already began to) occupy a lofty slot in my gaming schedule for years to come.</p><p></p><p>The core of what I like in the Mist games is perfectly preserved: a system designed around the positive reinforcement of the most enjoyable and useful themes for each player, in order to give characters true emotional and personal arcs through the shared story, made of well-timed changes in self-imposed goals, and numerous dilemmas.</p><p>The standard mechanics around tags and statuses are there to put meat on the bones of the scenes, ready to give weight and meaning to any details you want to highlight or emphasize. It's one of the most direct and natural way to translate fiction into mechanics I've encountered in forty years of roleplaying.</p><p></p><p>As to what LitM, specifically, brings to the table, I'd say its chapter on Magic and the various ways and means it provides to make your own magic system is top tier. The themebooks are also well thought-out (way better than in Otherscape), and the various kits really useful to come up with any kind of character you want. And of course, the art is delightful (Alejandra Piñal has done a fantastic job, in particular, she gave this book a unique touch, a strong and striking identity, all by herself).</p><p></p><p>I'd recommand the game to anyone eager to play to see what happens.</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9754979, member: 7039344"] As a long time player and enjoyer of City of Mist, though somewhat disappointed in Otherscape, I'd say Legend in the Mist will (and already began to) occupy a lofty slot in my gaming schedule for years to come. The core of what I like in the Mist games is perfectly preserved: a system designed around the positive reinforcement of the most enjoyable and useful themes for each player, in order to give characters true emotional and personal arcs through the shared story, made of well-timed changes in self-imposed goals, and numerous dilemmas. The standard mechanics around tags and statuses are there to put meat on the bones of the scenes, ready to give weight and meaning to any details you want to highlight or emphasize. It's one of the most direct and natural way to translate fiction into mechanics I've encountered in forty years of roleplaying. As to what LitM, specifically, brings to the table, I'd say its chapter on Magic and the various ways and means it provides to make your own magic system is top tier. The themebooks are also well thought-out (way better than in Otherscape), and the various kits really useful to come up with any kind of character you want. And of course, the art is delightful (Alejandra Piñal has done a fantastic job, in particular, she gave this book a unique touch, a strong and striking identity, all by herself). I'd recommand the game to anyone eager to play to see what happens. [/QUOTE]
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