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*TTRPGs General
Legend In The Mist Reveals A Retro Fantasy Feel
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<blockquote data-quote="aramis erak" data-source="post: 9755678" data-attributes="member: 6779310"><p>Any game based upon the rule system of <em><u>Apocalypse World</u></em>, not quite synonymous with AWE (Apocalpyse World Engine). PBTA is generally a wider term, but the narrower AWE isn't that much narrower.</p><p>Key aspects (pun intended) of AWE:</p><ul> <li data-xf-list-type="ul">Move Rolls: 2d6+asset vs ≤6, 7⋯9, 10+, for fail, complicated success, and full success, respectively.</li> <li data-xf-list-type="ul">limited aspect list with low numbers</li> <li data-xf-list-type="ul">playbook character sheet, just answer a few questions for Char Gen</li> <li data-xf-list-type="ul">Moves<ul> <li data-xf-list-type="ul">"To do it, do it!" To use the mechanical move, your character must do some recognizable variation of that move in the fiction.</li> <li data-xf-list-type="ul">There are a certain number of moves all characters get.</li> <li data-xf-list-type="ul">Each playbook has playbook's archetype-specific moves.</li> <li data-xf-list-type="ul">If it's not a move, it gets handled by "Say Yes"</li> </ul></li> <li data-xf-list-type="ul">Say Yes, or Roll the Dice for the move. Noting that you only get to roll the dice if you did a move.</li> <li data-xf-list-type="ul">Narrate until you're done, you've triggered a move, or you do something that requires/triggers/depends upon action by another.</li> </ul><p></p><p>PBTA can be seen to include a wide range of games changing some part of that formula.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9755678, member: 6779310"] Any game based upon the rule system of [I][U]Apocalypse World[/U][/I], not quite synonymous with AWE (Apocalpyse World Engine). PBTA is generally a wider term, but the narrower AWE isn't that much narrower. Key aspects (pun intended) of AWE: [LIST] [*]Move Rolls: 2d6+asset vs ≤6, 7⋯9, 10+, for fail, complicated success, and full success, respectively. [*]limited aspect list with low numbers [*]playbook character sheet, just answer a few questions for Char Gen [*]Moves [LIST] [*]"To do it, do it!" To use the mechanical move, your character must do some recognizable variation of that move in the fiction. [*]There are a certain number of moves all characters get. [*]Each playbook has playbook's archetype-specific moves. [*]If it's not a move, it gets handled by "Say Yes" [/LIST] [*]Say Yes, or Roll the Dice for the move. Noting that you only get to roll the dice if you did a move. [*]Narrate until you're done, you've triggered a move, or you do something that requires/triggers/depends upon action by another. [/LIST] PBTA can be seen to include a wide range of games changing some part of that formula. [/QUOTE]
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