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Legend in the Mist - What are your thoughts?
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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9750797" data-attributes="member: 7050925"><p>TLDR: The tag system is blew my mind, but I'm not sure about the overall game system. What do you think?</p><p></p><p>I learned about Legend in the Mist a few days ago and I've been obsessing over it since then. I was initially drawn in by the art and the whole "rustic fantasy" theme, but what really blew my mind was the tag system. I haven't had the chance to actually play the game (other than the intro comic), but it seemed like a really cool way to weave your character traits into mechanics. It also felt like the game mechanics encourage a level of introspection and character evolution within the fiction, which I really like. Finally, not having long playbooks is a huge plus for me (sorry Starforged).</p><p></p><p>But as I dug deeper into the rules, I started having some doubts. What I thought was a pretty simple and elegant design turned out to be much more complex. I am not sure how I feel about the way "status" is designed. It feels like HP, but a lot more complicated. I also don't know how I feel about tag inflation, both in terms of managing them and applying them as a bonus to a 2d6 roll. With the right tags, it feels like it'd be pretty easy to get to +7 or higher—though I guess you could cap the bonus, but you still need to count up all the relevant tags and subtract, which could take a while.</p><p></p><p>To sum up, things I (think) I like:</p><ul> <li data-xf-list-type="ul">mechanics that really make use of a character's traits</li> <li data-xf-list-type="ul">mechanics that (seem to) encourage character introspection and evolution within the fiction</li> <li data-xf-list-type="ul">not having long playbooks</li> </ul><p></p><p>Things I am not sure about:</p><ul> <li data-xf-list-type="ul">statuses</li> <li data-xf-list-type="ul">tag bloat</li> <li data-xf-list-type="ul">2d6 + X</li> </ul><p></p><p>What are your thoughts? I'm particularly curious to hear from people who actually played the game, but I welcome thoughts from everyone, as well as recommendations for similar games.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9750797, member: 7050925"] TLDR: The tag system is blew my mind, but I'm not sure about the overall game system. What do you think? I learned about Legend in the Mist a few days ago and I've been obsessing over it since then. I was initially drawn in by the art and the whole "rustic fantasy" theme, but what really blew my mind was the tag system. I haven't had the chance to actually play the game (other than the intro comic), but it seemed like a really cool way to weave your character traits into mechanics. It also felt like the game mechanics encourage a level of introspection and character evolution within the fiction, which I really like. Finally, not having long playbooks is a huge plus for me (sorry Starforged). But as I dug deeper into the rules, I started having some doubts. What I thought was a pretty simple and elegant design turned out to be much more complex. I am not sure how I feel about the way "status" is designed. It feels like HP, but a lot more complicated. I also don't know how I feel about tag inflation, both in terms of managing them and applying them as a bonus to a 2d6 roll. With the right tags, it feels like it'd be pretty easy to get to +7 or higher—though I guess you could cap the bonus, but you still need to count up all the relevant tags and subtract, which could take a while. To sum up, things I (think) I like: [LIST] [*]mechanics that really make use of a character's traits [*]mechanics that (seem to) encourage character introspection and evolution within the fiction [*]not having long playbooks [/LIST] Things I am not sure about: [LIST] [*]statuses [*]tag bloat [*]2d6 + X [/LIST] What are your thoughts? I'm particularly curious to hear from people who actually played the game, but I welcome thoughts from everyone, as well as recommendations for similar games. [/QUOTE]
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