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Legend in the Mist - What are your thoughts?
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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9750881" data-attributes="member: 7050925"><p>TLDR: Oops, I didn't realize there was another thread. I have lots of concerns, but the game looks super interesting and I'm excited to give it a try.</p><p></p><p></p><p>Oops. I don't know how I missed that. Thanks. Not sure what to do... I'll just respond to your post here and I'll throw my future throughts in the other thread.</p><p></p><p></p><p></p><p>I'm curious about City of Mist too!</p><p></p><p>Part of my concern is just keeping track of all the tags that go into a check, and the act of deciding which tags fit the situation.</p><p></p><p>For me, latter is actually going to be tricky—deciding which ones fit the situation and which don't. And while I understand it's not about "winning," I can also see myself being very tempted to sneak in an extra tag because I really don't want my PC to get knocked out and robbed.</p><p></p><p></p><p></p><p>I read the rules and watched SoO's video about the statuses, and I found the rules around status to be complicated.</p><p></p><p>Should it be a tag or a status? Should it be a new status or add onto an existing status?</p><p></p><p>The way the status gauge gets filled up / cleared felt pretty complex. I comprehend the mechanical steps, and I probably perform it correctly, but I am not sure if it's something I'd be able to present well to skeptics I am trying to recruit for a game.</p><p></p><p></p><p></p><p>The 2d6 thing is mainly a personal preference. Definitely not a dealbreaker, and I've been toying around with dice pool as well as Ironsworn's dice mechanic.</p><p></p><p>So actually, your last sentence captures what I feel is part of the tag bloat. It's not just about the total bonus. It's about all the difference places a tag might come from, the total number of tags that go into a check, and deciding which tags / statues belong and which ones don't.</p><p></p><p>All that said, this feels like a super interesting game, I'm still reading through the rules, and I'll probably run a solo campaign at somepoint.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9750881, member: 7050925"] TLDR: Oops, I didn't realize there was another thread. I have lots of concerns, but the game looks super interesting and I'm excited to give it a try. Oops. I don't know how I missed that. Thanks. Not sure what to do... I'll just respond to your post here and I'll throw my future throughts in the other thread. I'm curious about City of Mist too! Part of my concern is just keeping track of all the tags that go into a check, and the act of deciding which tags fit the situation. For me, latter is actually going to be tricky—deciding which ones fit the situation and which don't. And while I understand it's not about "winning," I can also see myself being very tempted to sneak in an extra tag because I really don't want my PC to get knocked out and robbed. I read the rules and watched SoO's video about the statuses, and I found the rules around status to be complicated. Should it be a tag or a status? Should it be a new status or add onto an existing status? The way the status gauge gets filled up / cleared felt pretty complex. I comprehend the mechanical steps, and I probably perform it correctly, but I am not sure if it's something I'd be able to present well to skeptics I am trying to recruit for a game. The 2d6 thing is mainly a personal preference. Definitely not a dealbreaker, and I've been toying around with dice pool as well as Ironsworn's dice mechanic. So actually, your last sentence captures what I feel is part of the tag bloat. It's not just about the total bonus. It's about all the difference places a tag might come from, the total number of tags that go into a check, and deciding which tags / statues belong and which ones don't. All that said, this feels like a super interesting game, I'm still reading through the rules, and I'll probably run a solo campaign at somepoint. [/QUOTE]
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