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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="I'm A Banana" data-source="post: 6095581" data-attributes="member: 2067"><p>Well, so far, it's not looking like mere colour to me.</p><p></p><p>A fighter has a unique package of active abilities (maneuvers). An archer has a distinct package of unique abilities (feats that make them better at archery). A blacksmith...is a little weaker, but all it really needs is an item creation ability ("you can make an item out of metal during an extended rest at a location with a forge for 1/2 the GP cost"). </p><p></p><p>Not quite perfect yet (some Archery feats are kind of fiddly, the background needs a bit more of an active ability), but certainly on the way. </p><p></p><p></p><p></p><p>I can't even remember what my current character's feats or powers are without looking them up. I assume they're heavily oriented toward the "expertise-" style feats. I do know he's a bladesinger and so can do auto-damage when he hits with a secondary magic effect, but that's about the core class behavior, not about the specific powers or feats I chose. </p><p></p><p>It's easy, with a list of jargony terms, to forget what these things can do.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6095581, member: 2067"] Well, so far, it's not looking like mere colour to me. A fighter has a unique package of active abilities (maneuvers). An archer has a distinct package of unique abilities (feats that make them better at archery). A blacksmith...is a little weaker, but all it really needs is an item creation ability ("you can make an item out of metal during an extended rest at a location with a forge for 1/2 the GP cost"). Not quite perfect yet (some Archery feats are kind of fiddly, the background needs a bit more of an active ability), but certainly on the way. I can't even remember what my current character's feats or powers are without looking them up. I assume they're heavily oriented toward the "expertise-" style feats. I do know he's a bladesinger and so can do auto-damage when he hits with a secondary magic effect, but that's about the core class behavior, not about the specific powers or feats I chose. It's easy, with a list of jargony terms, to forget what these things can do. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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