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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095709" data-attributes="member: 82106"><p>IMHO 4e IS that "new 3.x style game that solved them". It is exactly that game that I hankered for when I read and played 3e and said to myself "ouch, this has big problems, lets go play some X".</p><p></p><p>Yeah, like I said in my response to Bedrockgames, I think the notion that it isn't possible to make an interesting set of classes from the same basic class mechanics is still not proven. Everyone acts like it is, but I don't agree with them. That leads to my questioning why we have different mechanics for fighters, etc. Sure, I can't prove its never going to be possible to make them balance with spells, but I am advancing that proposition, and I don't see any evidence to contradict it. I see a lot of examples of people TRYING to do similar things and failing. Why not at least try to establish from a proven working balanced starting point that classes and powers can be made that DO work well for more people? Mike and Co took one cut at it and gave up. I'm just not impressed with that, lol.</p><p></p><p></p><p>Yeah, I'm not sure exactly what I was trying to say there. I don't think they are exactly trivial or superficial either. I think agenda is the most important thing though. I don't dwell over on The Forge sucking up Ron Jeremy 'wisdom' but there are a lot of people here whom I have read a lot of posts from and tried things, and looked hard at how 4e worked, and my conclusion is that everything else really does follow from agenda. Few groups articulate theirs, but it is the core thing, and DDN's agenda is simply not mine. It isn't that the other stuff is trivial, it is just a consequence of that fundamental thing. The mechanical structure and 'flavor' of the game grow out of it. So the existence of some few isolated things that resemble 4e things but in the context of a game that uses them for entirely different purposes doesn't make that game like 4e in any deep way.</p><p></p><p></p><p></p><p>I don't think the presentation and some of the content of 4e are the greatest, nor do I think it is the last word in how a game's mechanics should be set up. I would LOVE to see it iterated on to produce a better game. Which is exactly why in the final analysis DDN really does nothing for me, it is in no way shape or form that game. That is a game WotC can sell me. I think they could have sold it to a lot of people if they did it right. It is pretty much moot at this point anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095709, member: 82106"] IMHO 4e IS that "new 3.x style game that solved them". It is exactly that game that I hankered for when I read and played 3e and said to myself "ouch, this has big problems, lets go play some X". Yeah, like I said in my response to Bedrockgames, I think the notion that it isn't possible to make an interesting set of classes from the same basic class mechanics is still not proven. Everyone acts like it is, but I don't agree with them. That leads to my questioning why we have different mechanics for fighters, etc. Sure, I can't prove its never going to be possible to make them balance with spells, but I am advancing that proposition, and I don't see any evidence to contradict it. I see a lot of examples of people TRYING to do similar things and failing. Why not at least try to establish from a proven working balanced starting point that classes and powers can be made that DO work well for more people? Mike and Co took one cut at it and gave up. I'm just not impressed with that, lol. Yeah, I'm not sure exactly what I was trying to say there. I don't think they are exactly trivial or superficial either. I think agenda is the most important thing though. I don't dwell over on The Forge sucking up Ron Jeremy 'wisdom' but there are a lot of people here whom I have read a lot of posts from and tried things, and looked hard at how 4e worked, and my conclusion is that everything else really does follow from agenda. Few groups articulate theirs, but it is the core thing, and DDN's agenda is simply not mine. It isn't that the other stuff is trivial, it is just a consequence of that fundamental thing. The mechanical structure and 'flavor' of the game grow out of it. So the existence of some few isolated things that resemble 4e things but in the context of a game that uses them for entirely different purposes doesn't make that game like 4e in any deep way. I don't think the presentation and some of the content of 4e are the greatest, nor do I think it is the last word in how a game's mechanics should be set up. I would LOVE to see it iterated on to produce a better game. Which is exactly why in the final analysis DDN really does nothing for me, it is in no way shape or form that game. That is a game WotC can sell me. I think they could have sold it to a lot of people if they did it right. It is pretty much moot at this point anyway. [/QUOTE]
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