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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095718" data-attributes="member: 82106"><p>Naah, not at all. We're just talking about DDN here and in that context the question is only "could certain things be done in a way that is both good for you and also good for me", that's all. I am not interested in proving anything about anyone. You can just take me at face value and not suspect my motives. I have no logic trap to spring on you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Exactly what I'm proposing? Well, the devil is in the details, its not PERFECTLY clear to me either since I have certainly not tried to sit down and write said game, etc. I think there just may be a way to create a game that spans both of our critical concerns in terms of basic design. There are a lot of differences in how we're going to play, so we would still probably disagree on a lot of details and want to incorporate different elements, but we MIGHT get there if we could at least start out with a set of core rules and basic class mechanics that don't cause anyone to run in fear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095718, member: 82106"] Naah, not at all. We're just talking about DDN here and in that context the question is only "could certain things be done in a way that is both good for you and also good for me", that's all. I am not interested in proving anything about anyone. You can just take me at face value and not suspect my motives. I have no logic trap to spring on you ;) Exactly what I'm proposing? Well, the devil is in the details, its not PERFECTLY clear to me either since I have certainly not tried to sit down and write said game, etc. I think there just may be a way to create a game that spans both of our critical concerns in terms of basic design. There are a lot of differences in how we're going to play, so we would still probably disagree on a lot of details and want to incorporate different elements, but we MIGHT get there if we could at least start out with a set of core rules and basic class mechanics that don't cause anyone to run in fear :) [/QUOTE]
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