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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095766" data-attributes="member: 82106"><p>[MENTION=42582]pemerton[/MENTION] (sorry, quoting seems borked right now, lol). While I only mentioned the 'packaging' aspect of things like Archer I do think there's MUCH room to streamline what was in 4e. 4e is good, but its also kind of a first cut, we can polish a lot of it. Given that there are some simplifying elements in DDN, Advantage/Disadvantage is a big one, then we can certainly leverage those things, and just generally trim down the number and complexity of powers, make 'feats' more implicit feature-type things that are rolled into other numbers or manifest in other ways that you won't need to remember (IE they can be things like permanent bonuses). There are some things I think are actually negative design decisions too, like eliminating the minor action and inconsistent terminology use, but those could and may well be fixed by the time things are done. </p><p></p><p>Frankly I think while martial dice sound appealing at first glance they are the new 'immediate action' or 'damage resistance', a rules swamp that will suck in and eventually choke off many a good idea. There are indeed likely to be numerous fiddly and trap options in this part of the rules by the time all is said and done (and are some already as you've pointed out). The other aspect of this is of course that you can't reuse elements with different classes. Sniper may be great for a certain type of blaster mage, but there's no way these kinds of elements can be crossed over from martial classes. The same would be true of for instance what in 4e is a weapon feat, which can usually apply to an implement, but in DDN that won't even be an option really in most cases.</p><p></p><p>Even ignoring the whole question of usage rates it would seem much cleaner and simpler to just rework the martial dice into a series of 'exploits' where the character can perform certain combinations. You could achieve results as good as what you get now with martial dice, but end up with a simpler structure that is more extensible and if you did thieves etc the same basic way, then you could for instance create magic weapons that would give any of these classes a new thing (like how powers can be attached to items in 4e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095766, member: 82106"] [MENTION=42582]pemerton[/MENTION] (sorry, quoting seems borked right now, lol). While I only mentioned the 'packaging' aspect of things like Archer I do think there's MUCH room to streamline what was in 4e. 4e is good, but its also kind of a first cut, we can polish a lot of it. Given that there are some simplifying elements in DDN, Advantage/Disadvantage is a big one, then we can certainly leverage those things, and just generally trim down the number and complexity of powers, make 'feats' more implicit feature-type things that are rolled into other numbers or manifest in other ways that you won't need to remember (IE they can be things like permanent bonuses). There are some things I think are actually negative design decisions too, like eliminating the minor action and inconsistent terminology use, but those could and may well be fixed by the time things are done. Frankly I think while martial dice sound appealing at first glance they are the new 'immediate action' or 'damage resistance', a rules swamp that will suck in and eventually choke off many a good idea. There are indeed likely to be numerous fiddly and trap options in this part of the rules by the time all is said and done (and are some already as you've pointed out). The other aspect of this is of course that you can't reuse elements with different classes. Sniper may be great for a certain type of blaster mage, but there's no way these kinds of elements can be crossed over from martial classes. The same would be true of for instance what in 4e is a weapon feat, which can usually apply to an implement, but in DDN that won't even be an option really in most cases. Even ignoring the whole question of usage rates it would seem much cleaner and simpler to just rework the martial dice into a series of 'exploits' where the character can perform certain combinations. You could achieve results as good as what you get now with martial dice, but end up with a simpler structure that is more extensible and if you did thieves etc the same basic way, then you could for instance create magic weapons that would give any of these classes a new thing (like how powers can be attached to items in 4e). [/QUOTE]
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