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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6096017"><p>I do think making good use of the entry block format so all the important info that fits is there is a good idea. 4E did do a soid job front loading stuff in that portion of the power and spell entries. But I also think spells sometimes need a bit of space not just for flavor but to explain their limitations and variable uses. I want clarification, flavor and I want it to be compelling, not dry or too perfunctory.</p><p></p><p>Really though, I wasnt htinking so much about spells initially. My bigger concern was with flavor related to supplements and GM material. I cannot speak as well to 4E supplements, so for all I know those were fine. But by the end of 3E I became highly disatisfied with wotc's approach to flavor, campaign material and Gm advice. It just wasnt getting me excited to play. Honestly even if the system isnt that great, if the text and the flavor is good, that can often be more important to me than the mechanical foundation. To me it is a pretty big deal. I had lots of games back in the day with questionable mechanics that I still played enthusiastically because the flavor text was so strong.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6096017"] I do think making good use of the entry block format so all the important info that fits is there is a good idea. 4E did do a soid job front loading stuff in that portion of the power and spell entries. But I also think spells sometimes need a bit of space not just for flavor but to explain their limitations and variable uses. I want clarification, flavor and I want it to be compelling, not dry or too perfunctory. Really though, I wasnt htinking so much about spells initially. My bigger concern was with flavor related to supplements and GM material. I cannot speak as well to 4E supplements, so for all I know those were fine. But by the end of 3E I became highly disatisfied with wotc's approach to flavor, campaign material and Gm advice. It just wasnt getting me excited to play. Honestly even if the system isnt that great, if the text and the flavor is good, that can often be more important to me than the mechanical foundation. To me it is a pretty big deal. I had lots of games back in the day with questionable mechanics that I still played enthusiastically because the flavor text was so strong. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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