Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 6096059" data-attributes="member: 85555"><p>for me it isnt even a core book issue so much. The core books kind of have to be crunch heavy. I expect flavor in the supplementary releases. I want the support, and want it to focus more on the GM than the players (there are more players than GMs, but I honestly believe the most important player to inspire through the text is the GM---because he is the one who does the heavy lifting between sessions and if he isnt inspired it affects player perception of the game). I think the best thing the designers could do if they are trying to navigate the flavor issue and how to incorporate it, is to run a 2E game using then have the person running each session read one van richten guide book a week and chart how it affects his adventures (even if they played them back in the 90s, which they probably did, going back to this gives great contrast). I am not saying they should do something exactly in that style. Those are just examples of how a good balance of flavor to mechanics can improve play (for me they did at least).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6096059, member: 85555"] for me it isnt even a core book issue so much. The core books kind of have to be crunch heavy. I expect flavor in the supplementary releases. I want the support, and want it to focus more on the GM than the players (there are more players than GMs, but I honestly believe the most important player to inspire through the text is the GM---because he is the one who does the heavy lifting between sessions and if he isnt inspired it affects player perception of the game). I think the best thing the designers could do if they are trying to navigate the flavor issue and how to incorporate it, is to run a 2E game using then have the person running each session read one van richten guide book a week and chart how it affects his adventures (even if they played them back in the 90s, which they probably did, going back to this gives great contrast). I am not saying they should do something exactly in that style. Those are just examples of how a good balance of flavor to mechanics can improve play (for me they did at least). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top