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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Pour" data-source="post: 6096068" data-attributes="member: 59411"><p>I really do think both could work. Take a D&D adaptation of MtG's Firebolt:</p><p></p><p><strong>Firebolt</strong></p><p><em>A fiery missile caged in lightning erupts from your fingertips, trailing a crackling arc in its wake. </em></p><p><strong>Area: </strong>One target</p><p><strong>Range: </strong>Close (10ft or less)<strong></strong></p><p><strong>Attack</strong>: Intelligence vs AC</p><p><strong>Hit</strong>: 2d8 + Int fire damage (Ex); The target must make a fortitude save on its next turn or suffer 2d8 lightning damage. </p><p><strong>Counter</strong>: < 2d8 + enemy Int cold</p><p></p><p>Firebolt is a popular spell in the arid reaches of the world, where the sun scorches like dragon's breath and the bolts from great desert tempests sting with a scorpion's speed. Wizards often focus this spell through a piece of crude glass made from a lightning strike. The infamous mage-thief Divgash often used firebolts against heavily-armored infidels, super-heating their metal protection and subsequently electrocuting them in it. </p><p><em></em></p><p><em>Divgashi Firebolt</em>: The Divgashi Firebolt deals 1d8+Int fire damage against targets wearing metal armor. The target must make a fortitude save - caster Int on its next turn or suffer 3d8 lightning damage. Save for half. </p><p></p><p></p><p></p><p>* Somewhere in the books it would explain (Ex) = explosive, igniting surrounding objects and triggering explosives. Something like a sunbeam might not be, for instance. </p><p></p><p>** Also, somewhere it might be mentioned that spells can be countered if the effects are within range of the counterspell and it encompasses at least the same area. You would burn a spell as an immediate action or something, losing it for the day with no other effect then canceling out the other magic (in some cool, visual way).</p></blockquote><p></p>
[QUOTE="Pour, post: 6096068, member: 59411"] I really do think both could work. Take a D&D adaptation of MtG's Firebolt: [B]Firebolt[/B] [I]A fiery missile caged in lightning erupts from your fingertips, trailing a crackling arc in its wake. [/I] [B]Area: [/B]One target [B]Range: [/B]Close (10ft or less)[B] Attack[/B]: Intelligence vs AC [B]Hit[/B]: 2d8 + Int fire damage (Ex); The target must make a fortitude save on its next turn or suffer 2d8 lightning damage. [B]Counter[/B]: < 2d8 + enemy Int cold Firebolt is a popular spell in the arid reaches of the world, where the sun scorches like dragon's breath and the bolts from great desert tempests sting with a scorpion's speed. Wizards often focus this spell through a piece of crude glass made from a lightning strike. The infamous mage-thief Divgash often used firebolts against heavily-armored infidels, super-heating their metal protection and subsequently electrocuting them in it. [I] Divgashi Firebolt[/I]: The Divgashi Firebolt deals 1d8+Int fire damage against targets wearing metal armor. The target must make a fortitude save - caster Int on its next turn or suffer 3d8 lightning damage. Save for half. * Somewhere in the books it would explain (Ex) = explosive, igniting surrounding objects and triggering explosives. Something like a sunbeam might not be, for instance. ** Also, somewhere it might be mentioned that spells can be countered if the effects are within range of the counterspell and it encompasses at least the same area. You would burn a spell as an immediate action or something, losing it for the day with no other effect then canceling out the other magic (in some cool, visual way). [/QUOTE]
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