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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6096138" data-attributes="member: 82106"><p>Yeah, this is a rather good explanation of why many of us want systematic rules. The odd thing about that is, Mike and Co come along with all this "Rulings not Rules" stuff, but that's not the proper axis to think about it. It is much more like Balesir says, you can have a VERY small amount of actual rules, but they can cover a very wide number of situations and give you a basic approach for all of them. The DM can then easily and quickly go on from that. </p><p></p><p>For instance the 4e fireball. Nothing talks about a blocked line of effect. There's no reason in 4e terms why a DM can't simply say "Oh, you didn't know about that wall of force there, well, your fireball explodes there!", etc. I mean its not like anything that could ever happen in some previous edition is ruled out somehow. General rules don't rule out specific things, they just give you a way to handle the average cases and a starting point for the rest.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6096138, member: 82106"] Yeah, this is a rather good explanation of why many of us want systematic rules. The odd thing about that is, Mike and Co come along with all this "Rulings not Rules" stuff, but that's not the proper axis to think about it. It is much more like Balesir says, you can have a VERY small amount of actual rules, but they can cover a very wide number of situations and give you a basic approach for all of them. The DM can then easily and quickly go on from that. For instance the 4e fireball. Nothing talks about a blocked line of effect. There's no reason in 4e terms why a DM can't simply say "Oh, you didn't know about that wall of force there, well, your fireball explodes there!", etc. I mean its not like anything that could ever happen in some previous edition is ruled out somehow. General rules don't rule out specific things, they just give you a way to handle the average cases and a starting point for the rest. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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