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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="tuxgeo" data-source="post: 6096154" data-attributes="member: 61026"><p>Take-away from pemerton's quote: Perhaps WotC is "going to revisit" the breakdown of backgrounds and specialties. </p><p></p><p></p><p></p><p>Take-away from Crazy Jerome's quote: Put more weight into abilities and weapons and skills. </p><p></p><p>Combine those two thoughts to get this: stop using Backgrounds as being "the" way to get skills (aside from specific Skill Training feats). Instead, give every PC the effect of Skill Training in something that is universal to that class; in Basic this could be a bonus to all checks on a specific Ability, but in Standard it could be explicitly skill-based. </p><p></p><p>For example: </p><p>1. A "Basic" Fighter might get a class bonus to all Strength checks, whereas a "Standard" Fighter would get automatic training in Endurance and Swim, or Climb, or Jump, or Throw, or whatever is most usually based on Strength and/or Constitution. </p><p>2. A "Basic" Cleric might get a class bonus to all Wisdom checks, whereas a "Standard" Cleric would get automatic training in Knowledge (Religion) and Persuade, or Sense Motive, or whatever is most usually based on Wisdom and/or Charisma. </p><p></p><p>What I'm suggesting here is that a person learns and improves skills from pre-career training ("background"), and from career-training ("class"), and also from active pursuit of career ("specialty"); so spreading out the acquisition of <em>abilities-to-do-things</em> across several of the dial/hooks (is there such a thing as a "dial/hook" yet?) might make for a smoother or more adaptable way of providing abilities to PCs.</p><p></p><p>(Yes, I'm suggesting they should stop putting skills only in backgrounds.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6096154, member: 61026"] Take-away from pemerton's quote: Perhaps WotC is "going to revisit" the breakdown of backgrounds and specialties. Take-away from Crazy Jerome's quote: Put more weight into abilities and weapons and skills. Combine those two thoughts to get this: stop using Backgrounds as being "the" way to get skills (aside from specific Skill Training feats). Instead, give every PC the effect of Skill Training in something that is universal to that class; in Basic this could be a bonus to all checks on a specific Ability, but in Standard it could be explicitly skill-based. For example: 1. A "Basic" Fighter might get a class bonus to all Strength checks, whereas a "Standard" Fighter would get automatic training in Endurance and Swim, or Climb, or Jump, or Throw, or whatever is most usually based on Strength and/or Constitution. 2. A "Basic" Cleric might get a class bonus to all Wisdom checks, whereas a "Standard" Cleric would get automatic training in Knowledge (Religion) and Persuade, or Sense Motive, or whatever is most usually based on Wisdom and/or Charisma. What I'm suggesting here is that a person learns and improves skills from pre-career training ("background"), and from career-training ("class"), and also from active pursuit of career ("specialty"); so spreading out the acquisition of [I]abilities-to-do-things[/I] across several of the dial/hooks (is there such a thing as a "dial/hook" yet?) might make for a smoother or more adaptable way of providing abilities to PCs. (Yes, I'm suggesting they should stop putting skills only in backgrounds.) [/QUOTE]
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