Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6096362" data-attributes="member: 82106"><p>The hilarious thing is that 4e HAS A RULE FOR THIS, it just isn't called out in the Fireball spell, why should it be? Objects can be attacked by spells and the DM is perfectly well in his rights to run an attack on everything in the zone of the spell. It works just like any other attack, each object has hit points, etc all perfectly straightforward. </p><p></p><p>The problem here isn't the lack of a rule to cover burning things with a Fireball, it is the expectation that this rule will be called out in every single place that might use it. 4e assumes you know the rules. They are very regular and have only limited exceptions that are caused by the specific situation. This comes up in other places too.</p><p></p><p>For example: A guy a while back told me that the 4e Flametongue was 'flavorless and dull'. I compared it to the 1e flametongue. They do virtually EXACTLY the same thing. The difference is the 1e version has 2 long paragraphs that try to explain all the rules surrounding a flaming sword, that it casts light, burns certain creatures, starts fires, etc. The 4e version invokes the fire keyword and describes the sword as bursting into flame when activated. Presumably you're supposed to know that fires burn things and that they shed light (admittedly this could have been called out as a property perhaps, but still fires make light, not rocket science). The 'burns certain creatures' part of course is covered by other rules (Vulnerability) and the fire keyword. Clearly if you simply imagine what a flaming sword does the 4e flametongue is no different from the 1e flametongue. Yet just like with the Fireball apparently things just MUST be spelled out in nauseating detail. I dunno, I don't like to be critical but it feels like people's creativity is broken and needs a cast or something? I don't get it...</p><p></p><p>EDIT: Oh, and Pemerton, OF COURSE D&D is just the compiled rulings of vast numbers of Gygax and Arneson, and Rob Kuntz's (and then other people of course, but probably mainly them) games. Go read "Old Geezer" over at rpg.net if you don't believe me. In fact he's got a kickstarter up IIRC to put out a book of "playing with Gary" annecdotes. He's kind of the ultimate Grognard, but his book title is pretty clear "We just made up some <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> we thought would be fun". Every time they played the DM just wrote up what they did, made up new stuff for each game, etc and it just got stacked into the book pretty much. Obviously things got revised and reworked and extended, but the "Fireball shoots from your fingers and explodes when it hits something" language MOST SURELY would trace back to some very specific single instance of play sometimes in 1972-74 probably. Same with the 'expands to fill a volume' language, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6096362, member: 82106"] The hilarious thing is that 4e HAS A RULE FOR THIS, it just isn't called out in the Fireball spell, why should it be? Objects can be attacked by spells and the DM is perfectly well in his rights to run an attack on everything in the zone of the spell. It works just like any other attack, each object has hit points, etc all perfectly straightforward. The problem here isn't the lack of a rule to cover burning things with a Fireball, it is the expectation that this rule will be called out in every single place that might use it. 4e assumes you know the rules. They are very regular and have only limited exceptions that are caused by the specific situation. This comes up in other places too. For example: A guy a while back told me that the 4e Flametongue was 'flavorless and dull'. I compared it to the 1e flametongue. They do virtually EXACTLY the same thing. The difference is the 1e version has 2 long paragraphs that try to explain all the rules surrounding a flaming sword, that it casts light, burns certain creatures, starts fires, etc. The 4e version invokes the fire keyword and describes the sword as bursting into flame when activated. Presumably you're supposed to know that fires burn things and that they shed light (admittedly this could have been called out as a property perhaps, but still fires make light, not rocket science). The 'burns certain creatures' part of course is covered by other rules (Vulnerability) and the fire keyword. Clearly if you simply imagine what a flaming sword does the 4e flametongue is no different from the 1e flametongue. Yet just like with the Fireball apparently things just MUST be spelled out in nauseating detail. I dunno, I don't like to be critical but it feels like people's creativity is broken and needs a cast or something? I don't get it... EDIT: Oh, and Pemerton, OF COURSE D&D is just the compiled rulings of vast numbers of Gygax and Arneson, and Rob Kuntz's (and then other people of course, but probably mainly them) games. Go read "Old Geezer" over at rpg.net if you don't believe me. In fact he's got a kickstarter up IIRC to put out a book of "playing with Gary" annecdotes. He's kind of the ultimate Grognard, but his book title is pretty clear "We just made up some :):):):) we thought would be fun". Every time they played the DM just wrote up what they did, made up new stuff for each game, etc and it just got stacked into the book pretty much. Obviously things got revised and reworked and extended, but the "Fireball shoots from your fingers and explodes when it hits something" language MOST SURELY would trace back to some very specific single instance of play sometimes in 1972-74 probably. Same with the 'expands to fill a volume' language, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top