Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6096965" data-attributes="member: 82106"><p>Right, so there is also a camp of 4e advocates who are militant about the rules being applied EXACTLY as written all the time without regard to narrative circumstance. The argument being that the referee has no business getting his narrative in their agency. They rail against anything at all vague, open-ended, etc, and consider options like the Linguist feat to be utterly useless because the DM could just have the NPC talk Common if he wants a conversation to happen. </p><p></p><p>So, yes, all of these are pathological. However everyone has their agenda and their game. 4e suites me in the way it does Pemerton, terms are free descriptors, etc. I think the danger though is if you were to adopt overly neutral language then the game comes across as stripped of any character at all. You've removed the problem of people fixating on prone and having an issue with prone oozes, but you've also left them ENTIRELY to their own means to imagine what the authors of the game had in mind when they created the "overextended" condition. One option is the MHRP sort of solution where all consequences are covered by one mechanic, a 'disadvantage'. I notice this is one of the consequences of DDN's Advantage/Disadvantage rule, you could simply use it in this fashion as a universal condition. However, it sounds like the flip side of it in MHRP is that the players are left to decide what sorts of narrative-based restrictions need to apply (IE if the character is restrained he gets a disadvantage, but the players would then have to also decide he can't move, maybe can't use some types of actions, etc). Clearly this will work for some people, but may not for others. At the very least it means that there has to be rich flavor text somewhere to supply the narrative with some material to work on, nor is such a system likely to please the above mentioned 4e "precise interpretations" people. I guess maybe the rules could go into some detail about complications, so a given power might provoke disadvantage but also 'knock prone', which then invokes another set of rules. Or the rules could simply make it explicit that while the condition is 'prone' that even if a creature can't logically be knocked prone it still gets the disadvantage.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6096965, member: 82106"] Right, so there is also a camp of 4e advocates who are militant about the rules being applied EXACTLY as written all the time without regard to narrative circumstance. The argument being that the referee has no business getting his narrative in their agency. They rail against anything at all vague, open-ended, etc, and consider options like the Linguist feat to be utterly useless because the DM could just have the NPC talk Common if he wants a conversation to happen. So, yes, all of these are pathological. However everyone has their agenda and their game. 4e suites me in the way it does Pemerton, terms are free descriptors, etc. I think the danger though is if you were to adopt overly neutral language then the game comes across as stripped of any character at all. You've removed the problem of people fixating on prone and having an issue with prone oozes, but you've also left them ENTIRELY to their own means to imagine what the authors of the game had in mind when they created the "overextended" condition. One option is the MHRP sort of solution where all consequences are covered by one mechanic, a 'disadvantage'. I notice this is one of the consequences of DDN's Advantage/Disadvantage rule, you could simply use it in this fashion as a universal condition. However, it sounds like the flip side of it in MHRP is that the players are left to decide what sorts of narrative-based restrictions need to apply (IE if the character is restrained he gets a disadvantage, but the players would then have to also decide he can't move, maybe can't use some types of actions, etc). Clearly this will work for some people, but may not for others. At the very least it means that there has to be rich flavor text somewhere to supply the narrative with some material to work on, nor is such a system likely to please the above mentioned 4e "precise interpretations" people. I guess maybe the rules could go into some detail about complications, so a given power might provoke disadvantage but also 'knock prone', which then invokes another set of rules. Or the rules could simply make it explicit that while the condition is 'prone' that even if a creature can't logically be knocked prone it still gets the disadvantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top