Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 6096975" data-attributes="member: 336"><p>I think this has to do A LOT with whatever view the DM has as to what the PCs are supposed to be within the genre fiction.</p><p></p><p>If the DM views the PCs as simply another character in the overall "story" then the PC will be treated as just a character in the story. They have no more, or no less influence than any other NPC. I personally find that approach very boring from a player perspective. However, if the DM views the PCs as the actual protagonists in the "story", then his adjudication should follow suit. I prefer this approach as both a DM and a player. I think it brings a lot more to the table.</p><p></p><p>In Return of the Jedi, in the scenes with the "heroes" fighting outside Jabba's barge, you see the heroes confronted with "seemingly" insurmountable odds, and not everything goes as planned. However, at no time is the failure of the plan, or the odds against them setup the situation for the heroes to be out of the action. When the cannon on Jabba's Barge fires at the skiff with the heroes in it, it does not obliterate it from existence. It simply stops it from moving, and forces it to tilt to one side, sending some out of the skiff, but not into the jaws of the Sarlacc. When Luke jumps across from the skiff to Jabba's Barge, he "misses" and doesn't land where he wants. But he doesn't land in the desert floor with no option to stay in the action. However, when Bobba Fett gets slammed against the side of the barge by his "out of control" rocket backpack he does not get to come back in the action. That's the difference between an NPC (Bobba Fett) and an PC (Lando & Han).</p><p></p><p>When C3-PO and R2-D2 are headed to Jabba's palace there is not a prolonged scene with travel to the palace, the action picks up where it's significant - right outside the doors.</p><p></p><p>In a New Hope when C3-PO and R2-D2 are traveling through the desert, the scene takes a few seconds to show that it's lonely and hot. But the scene picks up with C3-PO waving to the Sand Crawler, and R2-D2 being ambushed by Jawas. The long and prolonged travel through the desert is pretty much obviated.</p><p></p><p>Genre conventions are different across different games and genres. The expectations from players and DMs also need to be different. Heroic High Fantasy (D&D, Star Wars), is different than Horror (CoC, Call of Cthulhu) or Hard Science Fiction (Traveller, 2010). As a player and DM I come to the game with different expectations from CoC than I do from D&D. And Star Wars the movie is not classified as Science Fiction for a reason, it's classic Space Opera. The genre conventions are different, the situations encountered are different, and the protagonists behave differently in each.</p><p></p><p>However, boring is boring no matter how you slice it. If a particular event in the game is leading to boredom it should be severely sped up, or completely excised whichever is faster/easier.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6096975, member: 336"] I think this has to do A LOT with whatever view the DM has as to what the PCs are supposed to be within the genre fiction. If the DM views the PCs as simply another character in the overall "story" then the PC will be treated as just a character in the story. They have no more, or no less influence than any other NPC. I personally find that approach very boring from a player perspective. However, if the DM views the PCs as the actual protagonists in the "story", then his adjudication should follow suit. I prefer this approach as both a DM and a player. I think it brings a lot more to the table. In Return of the Jedi, in the scenes with the "heroes" fighting outside Jabba's barge, you see the heroes confronted with "seemingly" insurmountable odds, and not everything goes as planned. However, at no time is the failure of the plan, or the odds against them setup the situation for the heroes to be out of the action. When the cannon on Jabba's Barge fires at the skiff with the heroes in it, it does not obliterate it from existence. It simply stops it from moving, and forces it to tilt to one side, sending some out of the skiff, but not into the jaws of the Sarlacc. When Luke jumps across from the skiff to Jabba's Barge, he "misses" and doesn't land where he wants. But he doesn't land in the desert floor with no option to stay in the action. However, when Bobba Fett gets slammed against the side of the barge by his "out of control" rocket backpack he does not get to come back in the action. That's the difference between an NPC (Bobba Fett) and an PC (Lando & Han). When C3-PO and R2-D2 are headed to Jabba's palace there is not a prolonged scene with travel to the palace, the action picks up where it's significant - right outside the doors. In a New Hope when C3-PO and R2-D2 are traveling through the desert, the scene takes a few seconds to show that it's lonely and hot. But the scene picks up with C3-PO waving to the Sand Crawler, and R2-D2 being ambushed by Jawas. The long and prolonged travel through the desert is pretty much obviated. Genre conventions are different across different games and genres. The expectations from players and DMs also need to be different. Heroic High Fantasy (D&D, Star Wars), is different than Horror (CoC, Call of Cthulhu) or Hard Science Fiction (Traveller, 2010). As a player and DM I come to the game with different expectations from CoC than I do from D&D. And Star Wars the movie is not classified as Science Fiction for a reason, it's classic Space Opera. The genre conventions are different, the situations encountered are different, and the protagonists behave differently in each. However, boring is boring no matter how you slice it. If a particular event in the game is leading to boredom it should be severely sped up, or completely excised whichever is faster/easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top