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General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Aenghus" data-source="post: 6097001" data-attributes="member: 2656"><p>Agreed.</p><p></p><p></p><p></p><p></p><p>Yes, this is something I have learned to do over the years, resolving PC actions with some discretion to keep them in the action, albeit disadvantaged, rather than just remove them as may happen to a lowly NPC.</p><p></p><p>For instance a lot of mid to higher level D&D scenarios feature opportunities to fall long distances, which even if survived can effectively remove many PCs from an action scene. Cliffs, chasms, high buildings, flying ships, castles and cities all provide PCs with the danger of plunging to their doom, with return difficult to impossible for many PCs unaided. </p><p></p><p>This might have been ok when the player could make up a new PC during the fight they were missing, but doesn't make sense if the PCs are treated as protagonists rather than just a random person in the world. </p><p></p><p>So in these instances, I prefer have PCs end up hanging onto someting, either to clamber back up where they came from, or to await rescue by others like Luke Skywalker under Cloud City.</p><p></p><p></p><p></p><p>IMO this is a different technique, scene editing rather than different action resolution between important characters and mooks, though the motivation, keeping the action moving and coherent, is the same.</p><p></p><p></p><p></p><p>True, I don't play horror games because I hate the removal of agency that strongly features in such games.</p><p></p><p></p><p></p><p>Boredom is an idiosyncratic emotion, so maybe some players may be bored while others are engaged. This is where referee skill comes in and why refereeing is difficult. Particularly when all the players are engaged happily in a scene but the referee is bored or unhappy, which may call for a real world discussion if it happens more than once.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6097001, member: 2656"] Agreed. Yes, this is something I have learned to do over the years, resolving PC actions with some discretion to keep them in the action, albeit disadvantaged, rather than just remove them as may happen to a lowly NPC. For instance a lot of mid to higher level D&D scenarios feature opportunities to fall long distances, which even if survived can effectively remove many PCs from an action scene. Cliffs, chasms, high buildings, flying ships, castles and cities all provide PCs with the danger of plunging to their doom, with return difficult to impossible for many PCs unaided. This might have been ok when the player could make up a new PC during the fight they were missing, but doesn't make sense if the PCs are treated as protagonists rather than just a random person in the world. So in these instances, I prefer have PCs end up hanging onto someting, either to clamber back up where they came from, or to await rescue by others like Luke Skywalker under Cloud City. IMO this is a different technique, scene editing rather than different action resolution between important characters and mooks, though the motivation, keeping the action moving and coherent, is the same. True, I don't play horror games because I hate the removal of agency that strongly features in such games. Boredom is an idiosyncratic emotion, so maybe some players may be bored while others are engaged. This is where referee skill comes in and why refereeing is difficult. Particularly when all the players are engaged happily in a scene but the referee is bored or unhappy, which may call for a real world discussion if it happens more than once. [/QUOTE]
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