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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6097062"><p>But it swings both ways in a mixed group. If you and I are in the same gaming group, we are both going to be irritated. Your efforts to use genre convention, and my efforts to keep it grounded in reality, are going to conflict. You can dismiss my approach all you want, I have never said I want a fulls simulation of reality. So a physics text book isn't called for. I want the feeling that the world is consistent and real, an air of believability. That can be achieved with a good set of rules and a competent GM. If me and the GM disagree slightly on whether it is realistic for my character to jump five feet into the air, I am fine with that. There is going to be disagreement on certain points. </p><p></p><p></p><p></p><p>Well, if you are answering the question "is it possible?" by using genre conventions, then I think they are. </p><p></p><p></p><p></p><p>Then I must be misunderstanding you. </p><p></p><p></p><p></p><p>That both of our experiences are valid, and we shouldn't dismiss the other's just because it hasn't worked for us personally. </p><p></p><p></p><p></p><p>First, if that is your experience, that is fine. But mine is quite the opposite. I haven't had this issue you are describing. If you don't like playing with the GM eyeballing physics, then you shouldn't. For me it works fine. </p><p></p><p>Second, I never said my approach is the most immersive or the only way to achieve immersion, but it is how I achieve it. If following genre conventions is more immersive for you, then by all means you ought to persue that. But I can tell you from experience those sort of things are highly disruptive for me.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6097062"] But it swings both ways in a mixed group. If you and I are in the same gaming group, we are both going to be irritated. Your efforts to use genre convention, and my efforts to keep it grounded in reality, are going to conflict. You can dismiss my approach all you want, I have never said I want a fulls simulation of reality. So a physics text book isn't called for. I want the feeling that the world is consistent and real, an air of believability. That can be achieved with a good set of rules and a competent GM. If me and the GM disagree slightly on whether it is realistic for my character to jump five feet into the air, I am fine with that. There is going to be disagreement on certain points. Well, if you are answering the question "is it possible?" by using genre conventions, then I think they are. Then I must be misunderstanding you. That both of our experiences are valid, and we shouldn't dismiss the other's just because it hasn't worked for us personally. First, if that is your experience, that is fine. But mine is quite the opposite. I haven't had this issue you are describing. If you don't like playing with the GM eyeballing physics, then you shouldn't. For me it works fine. Second, I never said my approach is the most immersive or the only way to achieve immersion, but it is how I achieve it. If following genre conventions is more immersive for you, then by all means you ought to persue that. But I can tell you from experience those sort of things are highly disruptive for me. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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