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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6097071" data-attributes="member: 98255"><p>I fail to see that this is inherently or necessarily the case. Why is it impossible to play genre fiction that is grounded in reality?</p><p></p><p>I'm not dismissing your approach; I'm suggesting that you're implying mutual exclusivity where there doesn't need to be any. And again, I fail to see how genre convention <em>necessarily</em> flies in the face of a "consistent and real" world sim.</p><p></p><p>IMO, prior rulesets have put either too much emphasis on a good gaming experience relying on a "competent" GM (AD&D), or too much emphasis on the set of rules (3.x). Both those things are harder to find and balance than they sound.</p><p></p><p>If that's the case, I think you're getting hung up on terminology, because I don't think that those two things are as unrelated as you seem to think.</p><p></p><p>Again, I'm not dismissing your experience, I don't know why you keep saying this. </p><p></p><p>I guess you've had the rare pleasure of never having to play with a "bad DM". Count yourself fortunate. I think putting everything in the DM's hands <strong>CAN</strong> work, I just think it's much more likely that it <em>won't</em>.</p><p></p><p>You often frame your arguments in just that way though; implying that it is, for you and "a lot of players" the only way to True Immersion.</p><p></p><p>Just like it was charged with judgement when you replied to it, I guess. I think it's hardly a moral issue, and not worth taking that seriously.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6097071, member: 98255"] I fail to see that this is inherently or necessarily the case. Why is it impossible to play genre fiction that is grounded in reality? I'm not dismissing your approach; I'm suggesting that you're implying mutual exclusivity where there doesn't need to be any. And again, I fail to see how genre convention [I]necessarily[/I] flies in the face of a "consistent and real" world sim. IMO, prior rulesets have put either too much emphasis on a good gaming experience relying on a "competent" GM (AD&D), or too much emphasis on the set of rules (3.x). Both those things are harder to find and balance than they sound. If that's the case, I think you're getting hung up on terminology, because I don't think that those two things are as unrelated as you seem to think. Again, I'm not dismissing your experience, I don't know why you keep saying this. I guess you've had the rare pleasure of never having to play with a "bad DM". Count yourself fortunate. I think putting everything in the DM's hands [B]CAN[/B] work, I just think it's much more likely that it [I]won't[/I]. You often frame your arguments in just that way though; implying that it is, for you and "a lot of players" the only way to True Immersion. Just like it was charged with judgement when you replied to it, I guess. I think it's hardly a moral issue, and not worth taking that seriously. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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