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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6097072"><p>I never said you shouldn't get what you want as well. But I do think it is very hard to satisfy both approaches without robust optional mechanics (which I am all for). I am all for having lots of playstyles represented. I have said several times, include something for taking a narrative or player agency approach to the game in the system. But because that basically makes my play style impossible there needs to be a method for taking it in and out. </p><p></p><p>I think it is possible for next to offer a variety of approaches to the game. They could easily stack on AEDU like powers that give players some kind of narrative control as an option (most likely in the advanced book, since you would want a full set of options I imagine and not stuff just wedged into the basic book). One idea is to have the advanced book focus on two to three major playstyles and present options for achieving them. But I don't personally know what their strategy is going to be. </p><p></p><p>I think if we talked with each other, instead of shouted at one another, we would arrive at a better understanding of our respective playstyles. What I am objecting to here, is being told there is something wrong with my preference (and I frankly have a hard time reading Nemesis Destiny's comments as anything but that). I am making an effort to understand what he likes in the game and what is important to him. So far it seems to be he wants genre fidelity and he wants mechanics give the players some power over the narrative (if I am wrong on that please correct me). I think that is doable. And I believe the best way to do it is to offer a complete book with a full range of options dedicated to that style (which is what I am also hoping to receive for my prefered style of play). What I would like is for my preference not to be dismissed or to be told I need a reality check when I explain what it is I want from the game. We can flame each other, or we can have a real conversation. </p><p></p><p>Heck, I have even said I am hoping for some kind of cinematic book because there are times when I do want that (I may not want it in exactly the same way or style that Nemesis Destiny does but I am currently running a Wuxia campaign and would love there to be a version of D&D where I can tailor some options to make the genre conventions consistently play out in it).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6097072"] I never said you shouldn't get what you want as well. But I do think it is very hard to satisfy both approaches without robust optional mechanics (which I am all for). I am all for having lots of playstyles represented. I have said several times, include something for taking a narrative or player agency approach to the game in the system. But because that basically makes my play style impossible there needs to be a method for taking it in and out. I think it is possible for next to offer a variety of approaches to the game. They could easily stack on AEDU like powers that give players some kind of narrative control as an option (most likely in the advanced book, since you would want a full set of options I imagine and not stuff just wedged into the basic book). One idea is to have the advanced book focus on two to three major playstyles and present options for achieving them. But I don't personally know what their strategy is going to be. I think if we talked with each other, instead of shouted at one another, we would arrive at a better understanding of our respective playstyles. What I am objecting to here, is being told there is something wrong with my preference (and I frankly have a hard time reading Nemesis Destiny's comments as anything but that). I am making an effort to understand what he likes in the game and what is important to him. So far it seems to be he wants genre fidelity and he wants mechanics give the players some power over the narrative (if I am wrong on that please correct me). I think that is doable. And I believe the best way to do it is to offer a complete book with a full range of options dedicated to that style (which is what I am also hoping to receive for my prefered style of play). What I would like is for my preference not to be dismissed or to be told I need a reality check when I explain what it is I want from the game. We can flame each other, or we can have a real conversation. Heck, I have even said I am hoping for some kind of cinematic book because there are times when I do want that (I may not want it in exactly the same way or style that Nemesis Destiny does but I am currently running a Wuxia campaign and would love there to be a version of D&D where I can tailor some options to make the genre conventions consistently play out in it). [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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