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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6097087"><p>I dont think it is a question of one approach being better than the other. They are just different. I find it a lot easier these days to run a game using a light rules sytem that doesnt worry so much over a lot fo the specifics and leaves it for the GM to assign things like difficulty ratings, etc. Games like savage worlds and dr who do a pretty good job of this in my book and they are certainly not lazy design (i think they are well thought out games). 3.5 is an excellent example of the opposite, where the skills and system are all pretty thoroughly explored so there is less variance from table to table. I can play that too and enjoy it. I make somehwat light games and it isnt because I view it as a shortcut to design, it is because I am designing games fot a particular style ofplay at the table. </p><p></p><p>Bt this conversaion is getting a bit abstract and it is possible I dont know exactly what you mean. Can you give some examples of what you mean by this? (i am not going to challenege their validity, I just want to make sure I am hearing you correctly).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6097087"] I dont think it is a question of one approach being better than the other. They are just different. I find it a lot easier these days to run a game using a light rules sytem that doesnt worry so much over a lot fo the specifics and leaves it for the GM to assign things like difficulty ratings, etc. Games like savage worlds and dr who do a pretty good job of this in my book and they are certainly not lazy design (i think they are well thought out games). 3.5 is an excellent example of the opposite, where the skills and system are all pretty thoroughly explored so there is less variance from table to table. I can play that too and enjoy it. I make somehwat light games and it isnt because I view it as a shortcut to design, it is because I am designing games fot a particular style ofplay at the table. Bt this conversaion is getting a bit abstract and it is possible I dont know exactly what you mean. Can you give some examples of what you mean by this? (i am not going to challenege their validity, I just want to make sure I am hearing you correctly). [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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