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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6097097" data-attributes="member: 82106"><p>Well, you talk about this more below, but I don't see why MHRP couldn't for example do something similar to 4e. You'd have a more defined set of character options probably, but that depends on how close you wanted to get to the same experience. It could certainly be tooled up to do an FRPG that had the power range of 4e (IE quite capable but still mundane -> totally super powered immortals).</p><p></p><p></p><p></p><p>Well, it seems to me, sticking within basically a d20-ish framework, that you could steal Advantage/Disadvantage from DDN and use that as your basic consequence. Then a power would impose this consequence, and also a SPECIFIC narrative consequence, the enemy is entangled by vines, your character can make mighty leaps on his transformed frog legs, etc. You could then have more major consequences potentially if you needed them, damage, ongoing disadvantage, greater narrative constraints, etc. You could add in a step up capability as well, so you could gain advantage using an action/power to amp it up, but failure would be worse and success might be complicated, etc. Now you don't need conditions like 'restrained' or 'unconscious', HOWEVER, you may still want to have those keywords and use them as you see fit. There's no reason why 10 different powers need to repeat the text for unconscious. It just needs to be made clear that these are not a list of all the possible narrative states that exist, just ones that work for many situations. Of course you lose the ability to do things like errata Dazed or add a "you cannot be dazed" ED feature, etc. There are trade offs there. Maybe the conditions could be voided of mechanical impact and simply be keywords. Entangled by vines "restrains" the target, but they might have a way to avoid being restrained, like going out of phase or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6097097, member: 82106"] Well, you talk about this more below, but I don't see why MHRP couldn't for example do something similar to 4e. You'd have a more defined set of character options probably, but that depends on how close you wanted to get to the same experience. It could certainly be tooled up to do an FRPG that had the power range of 4e (IE quite capable but still mundane -> totally super powered immortals). Well, it seems to me, sticking within basically a d20-ish framework, that you could steal Advantage/Disadvantage from DDN and use that as your basic consequence. Then a power would impose this consequence, and also a SPECIFIC narrative consequence, the enemy is entangled by vines, your character can make mighty leaps on his transformed frog legs, etc. You could then have more major consequences potentially if you needed them, damage, ongoing disadvantage, greater narrative constraints, etc. You could add in a step up capability as well, so you could gain advantage using an action/power to amp it up, but failure would be worse and success might be complicated, etc. Now you don't need conditions like 'restrained' or 'unconscious', HOWEVER, you may still want to have those keywords and use them as you see fit. There's no reason why 10 different powers need to repeat the text for unconscious. It just needs to be made clear that these are not a list of all the possible narrative states that exist, just ones that work for many situations. Of course you lose the ability to do things like errata Dazed or add a "you cannot be dazed" ED feature, etc. There are trade offs there. Maybe the conditions could be voided of mechanical impact and simply be keywords. Entangled by vines "restrains" the target, but they might have a way to avoid being restrained, like going out of phase or whatever. [/QUOTE]
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