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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6097182" data-attributes="member: 98255"><p>Because you want to improve the popularity of a game you like? Because you want to bring more people to the table?</p><p></p><p>There are many games that I play whose issues I've worked around, but at the same time, I remain completely open to fixing them in a newer version.</p><p></p><p>Unfortunately, with Next, the pendulum is swinging too far back the other way for my tastes. If they keep designing games in a reactionary fashion, they're going to keep driving people away from it. I had high hopes when it was announced, which have been constantly eroded by backpedalling, insults, and hodge-podge design.</p><p></p><p></p><p>For myself, and probably not a small amount of other folk, the only thing that kept me in the brand was how different it was. I don't envy them; they've got to make business decisions on a knife-edge.</p><p></p><p>Whereas for me, that mechanic doesn't accomplish and really can't accomplish all the things I put surges to use for in my games.</p><p></p><p>4e was guilty of this to a point, but not to the point that a lot of folks make it out to be. More dials and modularity would have helped this as well. Or at least being more clear about (and supporting) ways that the game could be changed to suit different play styles.</p><p></p><p>A Unearthed Arcana 4e on the same scope as its other namesakes' would have been <em>amazing</em>.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6097182, member: 98255"] Because you want to improve the popularity of a game you like? Because you want to bring more people to the table? There are many games that I play whose issues I've worked around, but at the same time, I remain completely open to fixing them in a newer version. Unfortunately, with Next, the pendulum is swinging too far back the other way for my tastes. If they keep designing games in a reactionary fashion, they're going to keep driving people away from it. I had high hopes when it was announced, which have been constantly eroded by backpedalling, insults, and hodge-podge design. For myself, and probably not a small amount of other folk, the only thing that kept me in the brand was how different it was. I don't envy them; they've got to make business decisions on a knife-edge. Whereas for me, that mechanic doesn't accomplish and really can't accomplish all the things I put surges to use for in my games. 4e was guilty of this to a point, but not to the point that a lot of folks make it out to be. More dials and modularity would have helped this as well. Or at least being more clear about (and supporting) ways that the game could be changed to suit different play styles. A Unearthed Arcana 4e on the same scope as its other namesakes' would have been [I]amazing[/I]. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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