Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6097548" data-attributes="member: 82106"><p>Yeah, my personal outline of a sort of "4e-inspired" system is similar. I don't kid myself that I'm going to, or really capable of, writing a whole RPG that would add a whole lot to what is out there now, but its fun to create an outline anyway. My idea is to replace everything with 'boons'. You just play though the narrative and you acquire whatever you get based on the action. Level increases are then based on how many boons you have (IE if you have 10 boons maybe that makes you level 5 or whatever). You could adjust that based on the sort of fiction you want. HP and such can be based on level and basically all that core stuff could be pretty much right out of 4e, though I have some tweaks in mind. </p><p></p><p>Classes would still exist, they could define your HP progression and starting boons (which would be mostly your proficiencies and such plus some basic class mechanics). You'd just create a new class/subclass for every distinct enough archetype that would matter (So rangers can just be fighters that trade 'heavy armor proficiency' for 'tracking' etc). 4e/DDN/13a style background/theme/whatever would of course be perfectly feasible as well. ALL of these would however just act as packages of stuff, ways to make the DM and player's job of visualizing and constructing the character easier.</p><p></p><p>Clearly there would be some distinct differences in details of implementation between this and DDN or 4e, but I think you could get close to the same sorts of results. Different sets of boons would be an easy enough thing to develop for different styles of play, and adjusting some of the core rules (healing etc) wouldn't be drastically hard either, so you could support more than one type of play, genre, etc. I could even see different class and leveling rules for really distinct things (like a cosmic horror game could do away entirely with hit point progression by just saying "well, you never actually level up, no matter what boons you get").</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6097548, member: 82106"] Yeah, my personal outline of a sort of "4e-inspired" system is similar. I don't kid myself that I'm going to, or really capable of, writing a whole RPG that would add a whole lot to what is out there now, but its fun to create an outline anyway. My idea is to replace everything with 'boons'. You just play though the narrative and you acquire whatever you get based on the action. Level increases are then based on how many boons you have (IE if you have 10 boons maybe that makes you level 5 or whatever). You could adjust that based on the sort of fiction you want. HP and such can be based on level and basically all that core stuff could be pretty much right out of 4e, though I have some tweaks in mind. Classes would still exist, they could define your HP progression and starting boons (which would be mostly your proficiencies and such plus some basic class mechanics). You'd just create a new class/subclass for every distinct enough archetype that would matter (So rangers can just be fighters that trade 'heavy armor proficiency' for 'tracking' etc). 4e/DDN/13a style background/theme/whatever would of course be perfectly feasible as well. ALL of these would however just act as packages of stuff, ways to make the DM and player's job of visualizing and constructing the character easier. Clearly there would be some distinct differences in details of implementation between this and DDN or 4e, but I think you could get close to the same sorts of results. Different sets of boons would be an easy enough thing to develop for different styles of play, and adjusting some of the core rules (healing etc) wouldn't be drastically hard either, so you could support more than one type of play, genre, etc. I could even see different class and leveling rules for really distinct things (like a cosmic horror game could do away entirely with hit point progression by just saying "well, you never actually level up, no matter what boons you get"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top