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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="D'karr" data-source="post: 6097981" data-attributes="member: 336"><p>If it were only so easy then why all the threads about oozes, and snakes being knocked prone. The "prone" condition has 3 basic effects. It takes a move action to get out of it. It imposes a -2 to attacks. And anyone "prone" grants combat advantage.</p><p></p><p>If it is so easy, and I agree that it is, to simply say "DM make your own judgment" of when it applies, then why all the arguments and vitriol about oozes being knocked prone? The game already gives the DM adjudication power as part of the written rules. So what is the problem at that point? Obviously there is a disconnect from what the books say the DM should do, and what people argue. The problem is that a lot of people concentrate on the RAW, instead of the RAI or the DM adjudication of the "rules". It don't see that going away. </p><p></p><p>So rules that don't confuse the issue with "spoken language" labels diminish that issue, and don't have to be "jargony" at all. None of the labels that I posted are in anyway more jargony than all of the jargon the game has anyway. Look at every edition of D&D and tell me that there is not some heavy jargon there already. Clear explanations, and examples of the conditions can then simplify that jargon by making it usable within the game.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6097981, member: 336"] If it were only so easy then why all the threads about oozes, and snakes being knocked prone. The "prone" condition has 3 basic effects. It takes a move action to get out of it. It imposes a -2 to attacks. And anyone "prone" grants combat advantage. If it is so easy, and I agree that it is, to simply say "DM make your own judgment" of when it applies, then why all the arguments and vitriol about oozes being knocked prone? The game already gives the DM adjudication power as part of the written rules. So what is the problem at that point? Obviously there is a disconnect from what the books say the DM should do, and what people argue. The problem is that a lot of people concentrate on the RAW, instead of the RAI or the DM adjudication of the "rules". It don't see that going away. So rules that don't confuse the issue with "spoken language" labels diminish that issue, and don't have to be "jargony" at all. None of the labels that I posted are in anyway more jargony than all of the jargon the game has anyway. Look at every edition of D&D and tell me that there is not some heavy jargon there already. Clear explanations, and examples of the conditions can then simplify that jargon by making it usable within the game. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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