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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="bogmad" data-source="post: 6098282" data-attributes="member: 6695559"><p>That's kind of my point. If I have a maneuver called "trip" then I know what it does, especially to a sentient humanoid with a clear form. </p><p>People in the game world can't relate to how an ooze necessarily works. Even if they are some sage or expert that does understand it, an ooze's very nature means that tactics that work against one creature type won't work against all of them.</p><p></p><p>Even if we have a bland non-descriptive "disadvantage" maneuver, there are simply more ways to disadvantage a humanoid than an ooze. A sentient humanoid has a MIND and it has a SHAPE. I can trip it; I can distract it; I can blind it; I can tie it up; I can directly control it's mind with magic; etc None of that is something that can technically be done to an ooze, so why should a specific mechanic like "trip" that says it does one thing to a humanoid suddenly be something different when fighting another creature type? I have to think something up for this exception that I'd never apply to a general case.</p><p></p><p>But I probably shouldn't try to argue this. Like other's have said, it speaks to a fundamental divide between player types. I got back into D&D with 4e, and still play it primarily, but don't like the homogenization of creature types. </p><p></p><p>I like some things having immunities; maybe that's why I'm harping too much on oozes.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6098282, member: 6695559"] That's kind of my point. If I have a maneuver called "trip" then I know what it does, especially to a sentient humanoid with a clear form. People in the game world can't relate to how an ooze necessarily works. Even if they are some sage or expert that does understand it, an ooze's very nature means that tactics that work against one creature type won't work against all of them. Even if we have a bland non-descriptive "disadvantage" maneuver, there are simply more ways to disadvantage a humanoid than an ooze. A sentient humanoid has a MIND and it has a SHAPE. I can trip it; I can distract it; I can blind it; I can tie it up; I can directly control it's mind with magic; etc None of that is something that can technically be done to an ooze, so why should a specific mechanic like "trip" that says it does one thing to a humanoid suddenly be something different when fighting another creature type? I have to think something up for this exception that I'd never apply to a general case. But I probably shouldn't try to argue this. Like other's have said, it speaks to a fundamental divide between player types. I got back into D&D with 4e, and still play it primarily, but don't like the homogenization of creature types. I like some things having immunities; maybe that's why I'm harping too much on oozes. [/QUOTE]
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