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General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="bogmad" data-source="post: 6098299" data-attributes="member: 6695559"><p>What's fun is a bit subjective from player to player, admittedly. As for your latter point, I would concede that my point* wasn't entirely thought out. The best rule (for a BASIC system like basic D&D next at least) should make narrative sense, but <em>also </em>be simple. Turn based combat works better rather than more narratively consistent mechanics because it's simple to grasp. Still, a "knock down" maneuver should actually knock something down instead of solely "apply the disadvantaged condition."</p><p></p><p>Finding the sweet spot between broad and simple is where we all seem to differ. [See D'Karr's refutation of my earlier post citing the 3e fireball]</p><p></p><p></p><p><span style="color: #333333">*"If it's easier to understand the effect of a rule than the narrative explanation of said rule, maybe it's not the best rule."</span></p></blockquote><p></p>
[QUOTE="bogmad, post: 6098299, member: 6695559"] What's fun is a bit subjective from player to player, admittedly. As for your latter point, I would concede that my point* wasn't entirely thought out. The best rule (for a BASIC system like basic D&D next at least) should make narrative sense, but [I]also [/I]be simple. Turn based combat works better rather than more narratively consistent mechanics because it's simple to grasp. Still, a "knock down" maneuver should actually knock something down instead of solely "apply the disadvantaged condition." Finding the sweet spot between broad and simple is where we all seem to differ. [See D'Karr's refutation of my earlier post citing the 3e fireball] [COLOR=#333333]*"If it's easier to understand the effect of a rule than the narrative explanation of said rule, maybe it's not the best rule."[/COLOR] [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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