Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6098368" data-attributes="member: 42582"><p>I think 4e is well-suited to scene-framing play (see the Pemertonian scene-framing threads).</p><p></p><p>This is because of its mechanics:</p><p></p><p style="margin-left: 20px">* Action resolution that generally does not carry across scenes/encounters (eg look at how healing and recovery work, how power usage is tracked);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Skill challenges as a confict-resolution system for non-combat situations;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Action resolution that is deliberately designed to produce dramatic pacing (most noticeably in combat, because of the asymmetry between PC and monster build - monsters are stronger by default, but PCs gradually overtake them as they unlock healing surges and deploy encounter powers);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A general de-emphasis on exploration for exploration's sake;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Clear encounter-building guidelines for the GM;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Easy mechanics for determining challegnes and consequences on the fly (scaling rules, p 42 etc).</p><p></p><p>This is also because of its story elements (and if you look at many of the changes often said to have been made "for the sake of change", you can in fact see that they were done for these reasons):</p><p></p><p style="margin-left: 20px">* The default cosmology and history is laden with both legacy conflicts and active conflicts;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Many player choices of story element (class, race, etc) locate them within these conflicts;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Many of the story elements available to the GM are also clearly located within these confilts;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The default cosmology is painted in bold but broad brush strokes, making basic themese clear but leaving plenty of room for the GM to settle details as needed to frame or drive a particular scene. (Later splat inevitably undermines this feature a bit.)</p><p></p><p>The upshot is that it is easy to frame scenes that, from the story point of view, have conflict built into them, and that, from the mechanical point of view, will neither collapse under their own weight nor linger beyond their use-by date when you try to resolve them.</p><p></p><p> [MENTION=6688937]Ratskinner[/MENTION], some of the above also relates to my reply to you on the BW thread.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6098368, member: 42582"] I think 4e is well-suited to scene-framing play (see the Pemertonian scene-framing threads). This is because of its mechanics: [indent]* Action resolution that generally does not carry across scenes/encounters (eg look at how healing and recovery work, how power usage is tracked); * Skill challenges as a confict-resolution system for non-combat situations; * Action resolution that is deliberately designed to produce dramatic pacing (most noticeably in combat, because of the asymmetry between PC and monster build - monsters are stronger by default, but PCs gradually overtake them as they unlock healing surges and deploy encounter powers); * A general de-emphasis on exploration for exploration's sake; * Clear encounter-building guidelines for the GM; * Easy mechanics for determining challegnes and consequences on the fly (scaling rules, p 42 etc).[/indent] This is also because of its story elements (and if you look at many of the changes often said to have been made "for the sake of change", you can in fact see that they were done for these reasons): [indent]* The default cosmology and history is laden with both legacy conflicts and active conflicts; * Many player choices of story element (class, race, etc) locate them within these conflicts; * Many of the story elements available to the GM are also clearly located within these confilts; * The default cosmology is painted in bold but broad brush strokes, making basic themese clear but leaving plenty of room for the GM to settle details as needed to frame or drive a particular scene. (Later splat inevitably undermines this feature a bit.)[/indent] The upshot is that it is easy to frame scenes that, from the story point of view, have conflict built into them, and that, from the mechanical point of view, will neither collapse under their own weight nor linger beyond their use-by date when you try to resolve them. [MENTION=6688937]Ratskinner[/MENTION], some of the above also relates to my reply to you on the BW thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
Top