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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Balesir" data-source="post: 6098417" data-attributes="member: 27160"><p>Why can't people in the game world relate to how an ooze works? It's difficult for us "real-worlders", for sure, because oozes and gelatinous cubes don't exist in our world, but in the world the characters inhabit, they do. It seems likely that, to have survived, the peoples of the game world would understand oozes better than we ever will.</p><p></p><p>It's generally assumed that having a mind is a positive benefit, in evolutionary terms; it allows reactions and novel approaches. This leaving aside that, in order to do something as intentional as "attack", D&D oozes must have something that we would functionally describe as a "mind"...</p><p></p><p>Likewise with "shape". A puddle is immobile and can't send out pseudopods to 'attack' anything. To do those things, an ooze would need to develop some sort of coherent (if somewhat malleable) 'shape', together with the internal means to modify that shape at will - and there's that "mind", again...</p><p></p><p>Having creatures with immunities is fine, but I think it's really a separate topic. The problem with the line of logic you are using about oozes is that it leads - if taken to its extreme - to "anything we don't understand should be immune to stuff". And the stuff they are <em><strong>not</strong></em> immune to? Well, we don't understand that stuff, because <em>we</em> don't share a world with the creatures we don't understand...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6098417, member: 27160"] Why can't people in the game world relate to how an ooze works? It's difficult for us "real-worlders", for sure, because oozes and gelatinous cubes don't exist in our world, but in the world the characters inhabit, they do. It seems likely that, to have survived, the peoples of the game world would understand oozes better than we ever will. It's generally assumed that having a mind is a positive benefit, in evolutionary terms; it allows reactions and novel approaches. This leaving aside that, in order to do something as intentional as "attack", D&D oozes must have something that we would functionally describe as a "mind"... Likewise with "shape". A puddle is immobile and can't send out pseudopods to 'attack' anything. To do those things, an ooze would need to develop some sort of coherent (if somewhat malleable) 'shape', together with the internal means to modify that shape at will - and there's that "mind", again... Having creatures with immunities is fine, but I think it's really a separate topic. The problem with the line of logic you are using about oozes is that it leads - if taken to its extreme - to "anything we don't understand should be immune to stuff". And the stuff they are [i][b]not[/b][/i][b][/b] immune to? Well, we don't understand that stuff, because [i]we[/i] don't share a world with the creatures we don't understand... [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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