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*Dungeons & Dragons
Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6098420" data-attributes="member: 82106"><p>Again, you assume all of this. People in the game world may be quite familiar with oozes. Even if they're not if you're a highly trained melee combatant there's no reason to believe that you can't quickly figure out the ooze's basic way of working and deliver disabling blows to it. If this is particularly difficult then it should just be higher level and thus harder to pull off. The point is there are tactics that might work quite well, so it isn't like it is all that much a stretch that you just fight it mostly like any other monster.</p><p></p><p>Yeah, I just don't know that the things you claim are true. Clearly there are ways to hurt and effect an ooze or it would be unkillable, so it simply requires a proper combat technique. The PCs that can trip are ones that are invariably highly skilled with weapons. They simple come up with ways to use their tricky maneuvers to do the job. Honestly it just doesn't seem all that far-fetched to me. </p><p></p><p></p><p></p><p>I never really professed an aversion to immunities. I understand the reasons that they were avoided in 4e. They are lazy design for one thing, and clearly they CAN make monsters either highly niche or create problems for specific characters. Maybe oozes are the place where some immunities are OK. I don't think I'd have had some big problem if they were impossible to trip. It just wasn't a big deal to bother about. Really, it felt like the kind of nitpicky objection people come up with when they really just don't like something and someone asks "why".</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6098420, member: 82106"] Again, you assume all of this. People in the game world may be quite familiar with oozes. Even if they're not if you're a highly trained melee combatant there's no reason to believe that you can't quickly figure out the ooze's basic way of working and deliver disabling blows to it. If this is particularly difficult then it should just be higher level and thus harder to pull off. The point is there are tactics that might work quite well, so it isn't like it is all that much a stretch that you just fight it mostly like any other monster. Yeah, I just don't know that the things you claim are true. Clearly there are ways to hurt and effect an ooze or it would be unkillable, so it simply requires a proper combat technique. The PCs that can trip are ones that are invariably highly skilled with weapons. They simple come up with ways to use their tricky maneuvers to do the job. Honestly it just doesn't seem all that far-fetched to me. I never really professed an aversion to immunities. I understand the reasons that they were avoided in 4e. They are lazy design for one thing, and clearly they CAN make monsters either highly niche or create problems for specific characters. Maybe oozes are the place where some immunities are OK. I don't think I'd have had some big problem if they were impossible to trip. It just wasn't a big deal to bother about. Really, it felt like the kind of nitpicky objection people come up with when they really just don't like something and someone asks "why". [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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