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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6098627" data-attributes="member: 82106"><p>Well, 4e ALMOST literally has no charts that you would roll on. It is just entirely dead simple, everything is always consistently a d20 and a +1 pretty much means the same thing the world round, you can roll a skill or ability against a defense or a DC, etc and you have things like page 42 where stuff 'just works' (actually its damage chart is one of the very few charts you will ever us in play). </p><p></p><p>The point is it is just easier, and that's better. I can just say "oh, vulnerable 5 fire" and not have to worry about "is this an avian sort of creature kind of similar to the ones in the DMG", and there need be no debates with players on the subject. I don't think AD&D is at all unplayable, but it can be and has been improved on, that's all.</p><p></p><p></p><p>I'm not sure what you mean. I'm not concerned about abuse. I'm concerned about 1) Ease of play and 2) Players being able to know exactly what the things they acquire/tactics they use/etc will do for results. This is especially useful when the game grants PCs specific things like powers. It is again simply about having better features in 4e than in AD&D. Players know what their PCs can do because it is fairly well understood in the rules, and it is easy to play, and easy to modify the rules and extend them. Quick, tell me, in 1e is it better to use a 1d8 for surprise or get a +1 to your surprise die? This kind of question barely arises in 4e. </p><p></p><p>I can't speak for what you find terrible or great. I'm not out to tell anyone what to do, but there's very little doubt that many features of 4e have made the game much simpler to run and play. If people really don't want to play it that's up to them, though frankly I find people are much less picky at the table than in these hypothetical debates.</p><p></p><p></p><p></p><p>I wasn't in any way attempting to claim some sort of superiority of experience or understanding, that wasn't the point. The point was just to say that after GMing for a LONG time you do get an understanding of the issues and you can see what are better approaches to things. Handling crazy things players do is pretty routine, and 4e has the most robust system for that, hands down. It is easy and fast and gets out of the way when you want it to. Again, its up to you what you like and there are many factors in what you want to play besides certain rules features.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6098627, member: 82106"] Well, 4e ALMOST literally has no charts that you would roll on. It is just entirely dead simple, everything is always consistently a d20 and a +1 pretty much means the same thing the world round, you can roll a skill or ability against a defense or a DC, etc and you have things like page 42 where stuff 'just works' (actually its damage chart is one of the very few charts you will ever us in play). The point is it is just easier, and that's better. I can just say "oh, vulnerable 5 fire" and not have to worry about "is this an avian sort of creature kind of similar to the ones in the DMG", and there need be no debates with players on the subject. I don't think AD&D is at all unplayable, but it can be and has been improved on, that's all. I'm not sure what you mean. I'm not concerned about abuse. I'm concerned about 1) Ease of play and 2) Players being able to know exactly what the things they acquire/tactics they use/etc will do for results. This is especially useful when the game grants PCs specific things like powers. It is again simply about having better features in 4e than in AD&D. Players know what their PCs can do because it is fairly well understood in the rules, and it is easy to play, and easy to modify the rules and extend them. Quick, tell me, in 1e is it better to use a 1d8 for surprise or get a +1 to your surprise die? This kind of question barely arises in 4e. I can't speak for what you find terrible or great. I'm not out to tell anyone what to do, but there's very little doubt that many features of 4e have made the game much simpler to run and play. If people really don't want to play it that's up to them, though frankly I find people are much less picky at the table than in these hypothetical debates. I wasn't in any way attempting to claim some sort of superiority of experience or understanding, that wasn't the point. The point was just to say that after GMing for a LONG time you do get an understanding of the issues and you can see what are better approaches to things. Handling crazy things players do is pretty routine, and 4e has the most robust system for that, hands down. It is easy and fast and gets out of the way when you want it to. Again, its up to you what you like and there are many factors in what you want to play besides certain rules features. [/QUOTE]
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