Legend of Cataya (Characters)


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Elena Southknot

Female Half-Elf Rog1
HD 1d6
hp 7
Init +3
Spd 30
AC 13
Atk +0 base melee, +3 base ranged
MW dagger +1 (1d4); Lt crossbow +3 (1d8)
Racial Features: Immunity: Sleep (Ex), Low-light vision (Ex), +2 Will bonus to Enchantment spells, Elven Blood
AL CG
SV Fort +0, Ref +5, Will +0
STR 10, DEX 17, CON 13, INT 14, WIS 10, CHA 12

Skills: Climb +2(2), Disable Device +5(3), Escape Artist +6(3), Hide +7(4), Listen +7(4), Move Silently +7(4), Open Lock +6(3), Pick Pocket +7(4), Search +6(3), Sense Motive +4(4), Spot +7(4), Tumble +5(2).

Feats: Alertness.

Possessions:
Light Crossbow, Masterwork Dagger, Bolts (20), Leather Armor, Backpack, Caltrops, Map Case (containing rough map of last scouting assignment), Belt Pouch, Rations (3 days), Signal whistle, Torch, Waterskin (full), Thieves' tools, Traveler's outfit.

Magic: Potion: Cure Light Wounds (x2).

Background:

Elena’s mother Gretchen was the serving maid at a local noble’s manor. She was married to Alexander, a sailor who spent most of his time out to sea. When he was home, he spent the entire time drunk and was both physically and emotionally abusive to his young wife.

During one of Alexander’s long trips a handsome Elf named Syl’nton came to visit the noble. He was the son of one of the noble’s good friends and wanted to see the world. He stayed in the port city at the noble’s manor for about a month. During that time he met Gretchen. He found her beautiful and charming and did not mind that she was simply a serving maid. They had several romantic interludes during his visit. He told her he would not be able to stay long, and that there was no hope for a lasting relationship. His father was arranging his marriage while he was gone, and would be married to an elf maiden he had never seen upon his return home. Thus, Gretchen never bother to tell him that she was married and just enjoyed his attentions until he left. Unfortunately he did leave her with a memento, for she was pregnant.

When Alexander returned home 6 months later to his very pregnant wife (who was not pregnant when he left) He got drunk and got went into a blind rage and beat her very badly. The local official, knowing she was an adulteress, did nothing to protect her from her husband. Three months later Alexander left again, and Gretchen gave birth to a beautiful baby girl named Elena.

Alexander never showed any affection for Elena and was very abusive toward her. When Alexander came home from the tavern drunk, Gretchen would put Elena outside in one of the large trees surrounding their home to protect her from Alexanders rages. Luckily, for both of them he was still gone most of the time.

When Elena was 7, Alexander became injured and was unable to sail anymore. He got a job in the local shipping yards but was home now every night. Life became unbearable. At this time Gretchen became pregnant again and bore Alexander a son, followed very quickly by two more. Alexander doted on his sons and took all of his anger and frustation out on Gretchen and Elena. Elena had to become skilled at avoiding her stepfather and judging his moods. Alexander turned the three sons against their mother and older sister, and they often suffered abuse from them and they got older.

When Elena was 17, Gretchen fell off the loft in the barn to her death. Though there was no evidence to support it Elena believes Alexander pushed her. The only thing that had kept Elena in that house was her mother, so now she set off on her own.

She moved into the city, but had no relations or friends to stay with. During the last 10 years, Alexander had made a good name for himself and was a well know shipping manager. She looked for honest work, but since most knew her background and were afraid of angering Alexander she had no takers. She ended up on the streets stealing and selling her body to make ends meet.

Then one day she heard of the King’s offer to pay 100gp to anyone willing to fight the Greenskins and decided that was the way she was going to get out of her dead end situation. She went to the local recruiter and said that she would fight. Many of the other recruits laughed at her, for she had been in many of their beds, but when she insisted they gave her transport on the next wagon to the front lines.

Elena was employed mainly as a scout, for she was fast and silent. But during the battle she was struck down by an arrow and carried off to the temple to recover. Now she has sworn her life to help the King rid the land of Greenskins and is anxious to return to service. She has a good heart and works for the common good, but since the local government did not protect her mother from Alexander she has little faith in the law and is rather chaotic in her actions.

NPCs:

Her Stepfather
Her Stepfather is a cruel man who resents her. He is an Expert (Sailor and Merchant), he probably does not have any PHB class levels but has the money to hire people who do to carry out his dirty work. He has a violent temper and abusive tendancies. The people who work for him fear him.

Her Brothers
Her Brothers were still at home when she left and she does not know what path they chose. The DM could bring them in as any profession or class. They were taught by their father to be abusive to Elena, whether this feeling would continue after they left home would be at the DM’s discretion.

Her Biological Father
She does not know anything about her father other than the fact that he is an elf. She does not know that he was from a wealthy elven family and was to be married off for political reasons. He did not know that Gretchen was pregnant and has no idea that Elena exists. At the time that he knew Gretchen, he had not chosen a profession though he probably would have become a respected wizard or sorcerer.

Possible Weakness/Character Traits:

Will not associate with drunks (or their drinks) or abusive personalities
Strong distrust of local authorities (constables, guards, etc.)
Believes that men who show interest in her only want to use her.
Is ashamed of her elven heritage and the fact that she was born from an adulterous relationship.
Distrusts the motives of all elves, believing (incorrectly) that her father callously used and discarded her mother.

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Anyone who would like to link their character to this background in any way shape or form feel free.

This is a 25 point buy character. I will edit the stats when I get your verdict on how many extra points I am awarded.


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Edited to 32 point buy
 

[size=large]Thelenar Moonbow[/size]

Medium-Size Humanoid (Elf) Bard 1

Hit Dice: 1d6+1 (7hp)
Initiative: +4 (Dex)
Speed: 30 ft.
AC: 18 (+4 Dex, +4 Armour)
Attacks: Dagger +0/ Composite Longbow +5
Damage: Dagger 1d4 -1/ Composite Longbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Alignment: Chaotic Good
Special Attacks: none
Special Qualities: Bardic Knowledge, Bardic Music, Lowlight vision, Elven Traits
Saves: Fort +1, Ref +6, Will +2
Abilities: Str 8, Dex 18, Con 12, Int 14, Wis 8, Cha 14
Skills: Perform* 6(4), Bluff 6(4), Spellcraft 6(4), Hide 8(4), Tumble 8(4), Move Silently 8(4), Climb 3(4)
Prime Skills: Search 4, Spot 2, Listen 6(4)
Languages: Common, Elven, Orc, Uppercommon
Feats: Point Blank Shot
Items: Masterwork Composite Longbow, Dagger, Chain shirt, Dagger, general adventuring gear
Wealth: 100 gp

*Poetry, Singing, Musical Instrument: Lute, Storytelling
 
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SHELTON KRISTOPH
Ranger Level 1
Human, Male
Neutral Good, Ehlonna (deity)
15 years old, 5'7", 165 pounds, green eyes, brown hair

**(UPDATED with + 3 ability points for human, good alignment and 500+ word background)

STR (14), DEX (14), CON (14), INT (10), WIS (12), CHA (12)
HP (1d10 + 2)
AC (14)
Int (+2)
Base Attack (+1)
FORT (4), REF (2), WIL (1)
Melle Attack (3)
Range Attack (3)

Skills:
Animal Empathy (2), Concentration (3), Handle Animal (2), Heal (2), Hide (4), Intuit Direction (3), Jump (3), KNowledge Nature (2), Listen (3), Move Silently (4), Ride (3), Search (2), Spot (3), Swim (3), Use Rope (3), Wilderness Lore (3)

Feats:
Track, Favored Enemy (goblin), Weapon Focus (Composite Longbow)

Languages:
Common, Elven

Weapons:
Mighty Composite Longbow (+1)
Arrows (80)
Daggers (3)
Throwing Axe

Leather Armor

Equipment:
backpack, caltrops, chalk, fishhook, flint & steel, grappling hook, belt pouch, trail rations (3 days) 50' silk rope, waterskin, (2) cure light wounds potions

Shelton Kristoph grew up in a good home with his mother Malinda and his father Geoff. Shelton idolized his father who patrolled the lands of the realm as a ranger. Shelton loved to hear the stories his father and the lord's soldiers would tell about fighting off occasional bandits, outlaws, invaders and maybe even a few goblins or gnolls. Malinda was very proud of her husband and encouraged Shelton's worship of him, knowing that one day he would surpass his father's great deeds. This was further amplified by Shelton's natural abilities as a ranger.
Shelton could not have been more eager for the day after he turned 14, when he got to go on patrol with his father and the realm's soldiers. A few hours into the patrol, Geoff found signs of hunters in a section of the land not sanctioned for it. The patrol immediately began to hunt the invaders, but things did not go as planned. The patrol was ambushed and attacked by a powerful group of mercenaries. The battle was brutal and the soldiers and rangers stood little chance against the band of killers. The massacre was quick. Geoff's first concern was Shelton's safety, before he was struck down he told Shelton to escape and not look back. But, after watching his father, his hero, killed before him, Shelton went into shock and sat motionless at his father's body. When the mercenaries moved in to ransack the corpses, Shelton charged the man trying to loot his father. The large man, with long brown hair, wild eyes and dark colored armor and robes knocked Shelton to the ground and looted his unconscious body too.
Shelton returned home the next day, carrying his father's lifeless body. He also led a patrol out to recover the rest of the dead. When the lord of the realm met Shelton to offer his condolences and an opportunity to serve as a ranger, Shelton flatly refused all such offers and returned home to tend to his mother's house.
Malinda tried everything she could think of to return Shelton to the life he had dreamed of, but nothing seemed to work. She even tried to entice him by buying the finest equipment and weapons she could find. At this point he began to hunt again, but only for provisions.
One year after Geoff's death, several soldiers stopped to check on Shelton and Malinda.. Talk soon turned to events in Cataya and the threat the greenskins posed to it. Shaelton was in disbelief that the king would have to offer to pay all comers to protect his people. It was during this conversation that Shelton decided to travel to Cataya to help protect it's people and lands.
Although overwhelmed by the intensity of war (this was not like the stories he had heard of stopping poachers or ruffians), Shelton proved himself to be a strong fighter. Unfortunately, the greenskins numbers proved to be too much for Cataya's defenders. One moment Shelton was preparing to be overrun by a mass of greenskins, the next he was coming to in some temple. Did someone say the king was here...
 

Wilt, male human Rog1: CR 1; ECL 1; Medium-size humanoid (human); HD1d6+3; hp 9; Init +3; Spd 30 ft.; AC 17 (14 flatfooted, 13 touch); Melee masterwork short sword +4 (1d6/19-20x2); Ranged light crossbow +2 (1d8/19-20x2); SQ sneak attack 1d6; AL CG; SV Fort +2, Ref +5, Will +0; Str 10, Dex 16, Con 16, Int 14, Wis 10, Cha 10
Skills and Feats: Tumble +5 (4), Spot +4 (4), Listen +4 (4), Move Silently +5 (4), Hide +5 (4), Disable Device +6 (4), Use Magic Device +4 (4), Bluff +4 (4), Search +6 (4), Open Lock +7 (4), Sense Motive +4 (4); Weapon Finesse: Short sword, Weapon Focus: Short Sword
Equipment: Chain Shirt, Masterwork Short sword, Dagger, Backpack, Soap, 10 days rations, Manacles, Bedroll, Inkpen, 10 flasks oil, 10 sheets parchment, Small Mirror, Waterskin, 10 Candles, Flint/Steel, 50 ft. Silk Rope, Grappling Hook, 10 Pitons, Hammer, Hooded Lantern, 1gp 2 sp.
Languages: Common, Thieves Cant, Elven

Wilt was born the son of an honest fisherman. Wilt's father often tried to apprentice his young son as a fisherman too, but Wilt was nothing but a handful of trouble. From an early age, he was running amok with the local gangs of street urchins, begging, stealing fish, running underfoot, and generally making a nuisance of himself. Instead of becoming an apprentice and helping his family, like the other fisherman's sons, Wilt was a burden.
Although Wilt was always trouble, his father never used the belt or the whip in disciplining him. His father would patiently explain why stealing was wrong, and why it was better to live a poor and honest life than to try to become rich by stealing. The laws of man, his father explained, were in place to serve everyone. Breaking these laws was selfishly trying to place oneself above ones neighbors.

Wilt listened to and respected his father, but he could never see eye to eye with his conclusions. Wilt felt that laws were just there for most people -- they didn't seem to apply to him. Despite not agreeing with his father's respect for the law, Wilt did respect his father's kind and gentle nature. His father never beat him or his mother, unlike the many other fisherman that worked in the port. For that Wilt acquired his father's respect for life and other people.

One of the members of this gang was Emyndar. They often caused mischief together, and would run small assignments as part of the gang. To them, the errands, petty thievery, and begging were all a part of a game. Little did the two suspect that the gangs were just one very small arm of a large organized crime syndicate in the realm.

Another person that lived on the street was a girl named Elena. She was about Wilt's age, but usually avoided the gangs. She was a competent thief, but hardly ever used her skills except in cases of dire hunger. Wilt often approached her and asked her to join the gang, but Elena always refused. Perhaps Elena was able to see what the gang really was. Nevertheless, Elena did sometimes do work, or sell her body to the gang in exchange for shelter or food. Wilt geniunely liked Elena, and never asked for her attentions when she needed help, instead trying to get her assignments of a different nature.

As Wilt grew older, his skills attracted the attention of Rat-Eye, one of the older and more vicious gang leaders. Rat-Eye was a less than pleasant person, and Wilt shyed away from his attentions. But when Rat-Eye ordered Wilt to follow him around on his errands, Wilt had no choice. Wilt ran "errands" for Rat-Eye, and as he did so, he liked less and less what he saw. He saw the gang extort farmers and fishermen, dealing out brutal beatings when money was not offered on the spot. He saw the robbing of poor people who went hungry afterwards, not being able to afford food. He saw younger gang members, not unlike him several years earlier being intimidated and forced to deliver packagaes with stolen goods and drugs. Wilt realized that the game he thought he had been playing was no game at all. It was a ruthless criminal organization .

One day Rat-Eye had a special mission for Wilt. Wilt was to punish a woman who had been refusing to pay protection fees to the gangs. This woman had been trouble in the past, and was encouraging her neighbors to stand up to the bullying gangs. Rat-Eye told Wilt this woman had to be made an example of. Wilt was told to sneak in her house at night and slit her throat. When Wilt balked at this, Rat-Eye grabbed Wilt by the collar and shoved him against a wall, holding a sharp dagger to his neck. "You're gonna slit that wench's throat or I'm gonna do it, and then I'm gonna slit yours. You got that you little punk? I'm sick of you not earning your keep around here. It's time you proved your use." With that, Rat-Eye shoved Wilt into muck and sewage in the gulley below. The other gang members laughed with coarse laughter as Wilt scurried off.

Wilt knew he could never murder this woman, and he also knew that by refusing to do so, he was putting his life, and the life of his family in danger. He went home and packed his bags, leaving a note of apology to his father and mother. Wilt ran away from the port that night and hasn't come back since.

Terrance, Wilt's father:
Terrance, male human Commoner2: CR 2; ECL 2; Medium-size humanoid (human); HD2d4+2; hp 9; Init +0; Spd 30 ft.; AC 10 (10 flatfooted, 10 touch); Melee club +3 (1d6+2); AL LG; SV Fort +1, Ref +0, Will +3; Str 14, Dex 10, Con 12, Int 10, Wis 12, Cha 12
Skills and Feats: Profession: Fisherman +5 (5), Use Rope +5 (5), Swim +7 (5); Toughness, Iron Will

Rat-Eye, gang leader:
Rat-Eye, male human Rog3: CR 3; ECL 3; Medium-size humanoid (human); HD3d6+3; hp 17; Init +6; Spd 30 ft.; AC 15 (13 flatfooted, 12 touch); Melee short sword +3 (1d6+1/19-20x2); Ranged dagger +4 (1d4/19-20x2); SQ sneak attack 2d6, evasion, uncanny dodge; AL NE; SV Fort +2, Ref +5, Will +1; Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills and Feats: Intimidate +6 (6), Bluff +6 (6), Climb +6 (6), Open Lock +8 (6), Spot +6 (6), Diplomacy +6 (6), Read Lips +7 (6), Pick Pocket +8 (6), Escape Arist +8 (6), Move Silently +8 (6); Dodge, Leadership, Improved Initiative
Equipment: Studded leather armor, Shortsword, Dagger (2)
 

Emyndar Sollen, LG male human apprentice level Fighter/Wizard
Str: 13
Dex: 11
Con: 13
Int: 15
Wis: 10
Cha: 12
BAB: +0, AC: 13, 11hp
Fort +2, Ref +0, Will +1
Feats: Mounted Combat, Point-Blank Shot, Mounted Archery
Skills: Ride +5, Swim +5, Craft (Bowyering) +6, Craft (Weaponsmithing) +6, Spot +2
Spells per day 2/1, Spells know: all cantrips, Mount, Magic Weapon & Protection from Evil.
Equipment: Masterwork Studded Leather, Shortbow, Scimitar, Spellbook.

Because he and his 'friends' (see Wilt's description) were always getting into or causing trouble, Emyndar's parents eventually sent their son to a military school (or whatever fantasy equivalent is available). (This would be well before Wilt met Elena and the gang getting even tougher.) There, it was discovered that he was a lot brighter than most people assumed when dealing with him. Though the school's main objective was to teach him to fight and build up his power and stamina, he was also given books to study and eventually enrolled in the school's Arcana class. He has worked hard to mend his ways and serve his King and Country with honour and dedication.
With the threat of war, Emyndar's class was rapidly drafted even though most students weren't ready to graduate yet. Many of them were slaughtered on the front. The few survivors vowed to take revenge on the Horde. Of course, he was very surprised to see Wilt among the gathered rescue party...

NPC's:
Drill Instructor Ovark; hum Ftr4: Str15 Dex8 Con14 Int10 Wis12 Cha14; WeapFoc&WeapSpec (Longsword), ImpInit, Mounted Combat; Intimidate +5, Climb +9, Ride +6
Ovark has been at the Cataian Academy for the Martially Gifted for his entire adult life. His own Drill Sergeant saw much potential in him, and he never felt the need to leave there again. He is the inventor of 'tough love', and went with 'is boys to make sure they got through the fight without casualties or deserting. He's been overcome with grief and self-doubt because of the defeat, and is currently recovering from serious injuries.
Quote: "Save the lying down and whimpering for when yer wi'h a woman, now get up and charge that course!"

Rico; 1/2elf Ftr1: Str13 Dex15 Con12 Int10 Wis8 Cha14; MountComb, ImpInit; Ride +6, Climb +5
Ricono Jonnis was squadron leader of Emyndar's class at CAMG. He doesn't have a squadron to lead anymore, and blames himself. Is becoming more apathic and introvert by the second.
Quote: "C'mon Apes! You wanna live forever?!"

Staff-Sergeant Galfridell Hyryon; elf Wiz4/Ftr1: Str10 Dex10 Con10 Int16 Wis13 Cha14; Craft Magic Arms & Armor, Combat Casting, ImpInit; Spellcraft +10, Knowledge (Arcana) +10, Knowledge (Religion) +10, Concentration +7, Climb +4, Ride +4
Lady Hyryon is the CAMG's main spellcaster and mage-tutor. She herself was trained at a hidden but renowned Elvish University. Haughty but willing to acknowledge human potential. Believes Emyndar is capable of great things. Tends to call any non-elves without gray hairs 'children'.
Quote: "Now, children. Who can tell me after which mage the Crushing Hand spell was named?"
 

Sir Jonas
LG Human Paladin 1
18 year old male

STR: 16 (10 Points)
DEX: 14 (6 Points)
CON: 10 (2 Points)
INT: 10 (2 Points)
WIS: 12 (4 Points)
CHA: 14 (6 Points)

HP: 10 AC: 19
Saves: FORT: +4 REF: +4 WILL: +3
Init: +2

Bab: 1
Attacks: +6, 1d8+3 (MW L.Sword 'Honour')

Skills(Total/Ranks): Ride(+5/4), Diplomacy(+6/4), Heal(+5/4)

Feats: W.Focus(L.Sword), Mounted Combat

Class Abilities:
Detect Evil at Will, Divine Grace, Lay On Hands (2 HP), Divine Health

Languages: Common

Equipment:
Chainmail (150)
Lg. Steel Shield (20)
MW L.Sword (15+MW free)
Light Warshorse (150)
Military Saddle (20)
45 GP

Background

When Sir Jonas was a young man, he lived with his mother Alise, a very devout woman, and his father Jarm, a Merchant. They would travel all the time across the lands helping people and selling their wares, which often included very inexpensive potions and elixers brewed by Alise and sold at discount. On one such trip, when Jonas was 12, they were attacked by bandits. They fought them off, but his father was mortally wounded and dieing. Jonas rushed over to his father, trying to stem the flow of blood with his bare hands, when he felt some greater power flowing through him. Suddenly the wounds were closing, and seconds later his father opened his eyes.

After that, Jonas came to know his true path in life was that of a holy warrior - a paladin, helping the innocent, and when faith could not help to defend the weak and uphold justice with his sword, "honour".

While apprenticing as a squire to the order of heironeous a year later, he was introduced to Marela, a female Paladin who helped him with his studies and swordplay. They grew closer as they worked together and eventually realized that they were in love. Not wanting anything to get in the way of their duties, they vowed to each other that their love would last forever, but that their duties as paladins superceded their duties to each other.

Jonas' sword, 'Honour' was the result of Jonas' first quest as a Paladin. At the age of 17 he and Marela were sent on a quest to retrieve it. They managed to defeat a group of orcs lead by an Ogrillon follower of Hextor, who had stolen it from the order of Heironeous. Though greatly wounded they were able to return with it, and it was given to Jonas with the high preists blessing as a sign of his being accepted into the order. Honour is a Long sword covered with the symbols of Heironeous and is very well made.

On his last mission with his partner Marela, they were sent to defend a settlement against one of the recent Greenskin attacks. Though able (Barely) to fend off the Greenskins with the help of a few hardy mercenaries, Marela was poisoned and had to be returned to the main city. The preists there were unable to help her because the poison was somehow resistant to all their magics, and have been doing their best to take care of her while her body tries to fend off the insidious poison by itself.

Though desperately tempted to stay by his loves side, Jonas remains true to his vow and is at the kings front lines when the beasts attack in force. Fighting valiantly alongside the other heroic members of his order, they were nonetheless sorely pressed. If it were not for his intense love of Marella and his dedication to Justice and goodness, Jonas would have been unable to survive the day, but he fought more valiantly that day than any other in his life. Though sorely wounded and unable to fight late in the battle, he spent the remainder of his time there finding and caring for those too wounded to walk, carrying them to the temple and helping the priests as best he could.

NPCS:

Lady Marella: LG Human Paladin2
STR: 14 DEX: 12 CON: 10 INT: 10 WIS: 11 CHA: 14
Saves: Fort +5, Ref +3, Will +3
Attacks: MW B.Sword (+6/1d10+2 damage)
Feats: W.Focus(L.Sword), Exotic Prof(Bastard Sword)
Skills: Ride+6, Diplomacy+7, Heal+5
Lady Marella was born to a noble family, but soon left their lifestyle to pursue her true calling, as a holy warrior of Heironeous.

Jarm: NG Human Expert5
STR: 13 Dex: 10 Con: 8 Int: 14 Wis: 12 Cha: 15
Saves: Fort +0, Ref +1, Will +5
Attacks: MW Shortsword (+5/1d6+1 damage)
Feats: Skill Focus(Diplomacy), Iron Will, Skill Focus(Sense Motive)
Skills: Appraise+10, Diplomacy+13, Intuit Direction+9, Knowledge(Geography)+10, Listen+9, Profession(Merchant)+10, Sense Motive+12, Spot+9, Wilderness Lore+9
Jarm is the 37 year old father of Jonas, and has been a merchant all his life. His wife is Alise, and both are devout followers of Heironeous, though neither have heard his call like Jonas has, or felt his power flow through them.
 

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