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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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<blockquote data-quote="PieAndDragon" data-source="post: 2641143" data-attributes="member: 18108"><p><strong>The Characters</strong></p><p></p><p><strong>THE CURRENT CHARACTERS</strong></p><p>Updated as characters perish or are cast aside for new ideas. Two of my players have signed up to Enworld. They are Deng, who plays Deng, and DeGlove, who plays Lukkar.</p><p></p><p><strong>Lukkar</strong> </p><p>A goblin brought up in perpetual darkness, his home has been in the Deeps for the majority of his life. Raised to scout dangerous caverns ahead of his semi-nomadic tribe, Lukkar is skilled in finding foes and keeping himself out of danger. Used to riding when scouting, Lukkar has ridden lizards, dogs and ponies. He is blessed by Falcon, a spirit of the Pack, who guides his bow and lends strength to him in times of war.</p><p></p><p>Outcast from his tribe when he stole his father's bow, which another goblin has claimed, Lukkar fears pursuit after the goblin's murder and his own flight. Since then he has been taken in by the Black Network, a criminal organisation of Sohal, who he has been working for as an outrider on their caravans on his riding dog.</p><p></p><p>He was assigned a new task, joining an adventuring party formed by Vincien Coingate, a merchant they were keeping tabs on. Now the only founding member to still actively adventure, Lukkar is a skilled scout, deadly archer and the deputy leader on the charter.</p><p></p><p><strong>Sakorat</strong> </p><p>A naiad raised in Bukon, Sakorat was brought up in Lomghel, serving Munaak Arghul, one of the Fellowship of the Nightlord. The naiad was bound to the Lord of the Green Claw and Tunli, Warrior Prime of the Zurl, granted access to their divine magics.</p><p></p><p>He has no family, and is not interested in one. Sakorat thrived among the Bukonnish, becoming deceptive and manipulative, traits others of his race are not known for.</p><p>A year ago, he was exiled from Bukon by the manichations of Munaak, who feared his own position. Since then Sakorat has thrived in south-eastern Sohal, saving a caravan from the attentions of night fey, gaining a group of hangers-on, a loyal bodyguard and contacts among the Redroad Trading Coster as a result.</p><p></p><p>When he heard that the Company of the Valiant Blade were in need of a skilled spellcaster, he naturally volunteered himself. His group of followers include a quartet of musicians, a cook, a manservant, a couple of guards, a priest of the Lord of the Green Claw and one who has given up their willpower to stengthen that of their master's.</p><p></p><p>Sakorat has proven himself of great worth to the Company of the Valiant Blade, gaining much fame and glory. So far has he risen that he is now marked down on their charter as their leader.</p><p></p><p><strong>Sydnius, son of Arthyen / Sydnia</strong></p><p>Born of a beastclansmen from the Horse Beastclan, Sydnius grew up on the Steppes on the edge of the Northlands. His father never revealed who his mother was, except to say she was one of the forest fey. He would never find out from his father either, as Arthyen died in a hill giant raid, defending the village of Dog beastclansmen. He grew up a skilled hunter, having a rare understanding of animals. He also learned tactics of mounted warfare so common his beastclan.</p><p></p><p>For several years he lived among his tribe and the beasts of the wild, gaining the loyalty of a massive hawk from the Khorun Peaks. But in time he decided to head south, into the Sohalese City-states, attempting to learn the identity of his mother. It was at Hollyhollow that he joined the Company of the Valiant Blade, a group known for their dealings with the fey.</p><p></p><p>In the Deepswamp, Sydnius was seized by some madness. He threw himself into a link to the spirit world, losing his life and severing his connection to the Wheel of Spirits. He returned as a female goblin and still adventurers with the party.</p><p></p><p>Now Sydnia has gathered a new pack, although avoided by some of the others and known as the Cursed One. She is haunted by visions of former incarnations on the Wheel of Spirits and knows this is her last incarnation. Her soul is severed from Ascorre for good.</p><p></p><p><strong>Zuridah, daughter of Ismah</strong></p><p>The embodiment of a tain warrior, Zuridah is fast, strong and deadly, with a fierce cunning which can take foes by surprise. Fostered from the Panther Beastclan at a young age, she grew up among the humans of the Hydra, learning the intricacies of the twin-headed axe. Like the greatest of her race, she has two life paths, following the Way of the Stars and the Way of the Axe.</p><p></p><p>After she grew of age, she spent a time among several of the tain tribes, before joining a group of mercenaries in the wars of Sohal. Zuridah fought for several of the City-States, including several bloody battles for the WhiteBlade family against the Tyrant of Eastcastle. </p><p></p><p>Her last job brought her to Southquarry, where she defended the lands of Southwatch against the BlackWatch family and their siv allies. Leading the defenders were the Company of the Valiant Blade.</p><p></p><p><strong>Ijiru</strong></p><p>Ijiru is quiet, cunning and resourceful. A Mejannish human, adept at stealth and magic. His childhood years were spent fostered among the salamanders of the Makafong Great Family, known for it's spy network. His life changed when he came upon a group of reavers burying a body, during a childhood dare. Ijiru was bundled away with the approval of the Makafong. He became one of the Yutono Tong, feared killers for hire, who struggle to right an ancient wrong.</p><p></p><p>Most of his life up to now has been spent in a secret Yutono stronghold, on the edge of Buried Traitor Plains, where the spirits of traitors are bound and guarded by the Makafong. Among the reavers he was taught subtle magics to alter form and visage, combined with the art of stealth. Ijiru slew his first target, a fat merchant, at 19, and has risen as far as one of his kind can among the Yutono.</p><p></p><p>Ijiru is part of a half-caste among the Yutono, those who belong but are not reavers. And now he has the chance to prove himself. He hunts an elusive target in the south-eastern city states of Sohal, himself on the run from a group of pech aware of his quest. For now he has sought the protection and influence of an adventuring party, the Company of the Valiant Blade.</p><p></p><p><strong>Melof, son of Talek[NPC]</strong></p><p>This son of Tiger towers a head among most other humans, with the muscles of a warrior who has spent years running the tundra of the Flintlands and fighting as a mercenary in Sohalese wars.</p><p></p><p>Having fought in for the Tyrant of Eastcastle, the Blackwatch Family and against goblin tribes at Northwatch, Melof seeks glory as the guard of Sakorat, leader of the Company of the Valiant Blade. A beserker in battle, he is far more cunning than the brutal savage he acts as among the Sohalese.</p><p></p><p><strong>THE FALLEN</strong> - <em>SPOILERS OF REST OF STORY</em></p><p></p><p><strong>Garrett Underbough</strong></p><p>Brought up in the streets of the City of Greyhawk, Garrett came from a well to do family who are rumoured to have a draconic ancestor in their past. Taught at the bardic college, the halfling wished for nothing more than to experience life and share his music with others.</p><p></p><p>So he wasn't too put out when he arrived in a distant land after a foolish bet, a land where halflings were virtually unknown, having left decades ago when the Old Gods were banished from the planes. After discussions with a group called the Council of Magisters, he was set free in the nation of Sohal.</p><p></p><p>He travelled the land, learning what he could and entertaining others on the clarinet, an instrument unknown in this land. It was in Whistlevale that he had an all night drinking session with a goblin called Magga. In the morning he found out that he had agreed to join an adventuring party during their binge. Seeing as his apparent word was important to him, he signed up alongside Magga that day.</p><p></p><p>He fell in Highkeep Forest, against an owlbear too fierce for him. He was buried under a cairn and is missed by all for his tunes.</p><p></p><p><strong>Lysander Casaragis</strong></p><p>Fourth son from a noble family of Kynahar, famed for their powerful magicians and a thriving trade in magical trinkets. He married a noblewoman from a Sohalese family, Virdisia NorthWatch, although he rarely saw her as she has duties at a sanctuary to Lord Moon in the mountains near her home. His education includes the languages of several races his family trades with.</p><p></p><p>Lysander was young and ambitious, a warrior who knows his way around upper society. He longs to prove himself in single combat, and one day return to his homeland to win the annual dueling competition which provides the Champion of Harez each year. Through his years he has developed an unhealthy thirst for fine wine and spirits, often being the first to start and the last to finish in an evening.</p><p></p><p>Lysander wields the rapier that was once his uncle's, and was travelling to see more of the world. It was in the town of Whistlevale that he heard one of his wife's distant cousins had gone missing, so he joined a group of adventurers which would be looking for him, leading them from the start.</p><p></p><p>He fell in the Forest of the Apes, outside of the Tower of Roniax. An enlarged spriggan's chain left him broken and hanging from a tree. He was buried in the forest earth and will never drink in the mortal realms until his next incarnation.</p><p></p><p><strong>Sudurak</strong></p><p>A salamander from Mejan. He was warrior of the Changon much like Sharanna. But he also trained at Dragonsblood mountain as a student of the red mystics. Trained to use use the magics of the sorcerer and the powers of the monk, they eventually combine the two, calling on the elements for their unique powers. Those who learn to combine the two earn the title of Red Mystic and are feared throughout Mejan.</p><p></p><p>Like Sharanna, Sudurak was chosen as one of the Changon to search the Sohal City-states for shrines to Mejannish deities of Fire. He travelled to Whiteblade but found no shrines there. He was then chosen to aid Sharanna to the south, as she had found a shrine to the Immortal Chatchom, and where there was one there might be more. So Sudurak travelled through they city-state of Southwatch and bargained with a kenku guide to take him down the Night Road. It was there that he met with Sharanna and the Company of the Valiant Blade.</p><p></p><p>It was soon after he attained full understanding as a Red Mystic that he fell in battle. A formian armadon clawed him to the ground before burning him away with acid. He then exploded in fire as the magic of his flaming eye tattoo consumed his body.</p><p></p><p><strong>Sharanna</strong></p><p>A salamander warrior of the Changon Great Family of Mejan, Sharanna trained in the use of battle techniques unique to her race, wielding the greatsword passed down her family for three generations.</p><p></p><p>She was also trained by a salamander who belonged to the Order of the Living Curse. He taught her to use the ancient curse on her foes, complementing a brutal fighting style with knowledge of magic.</p><p></p><p>Sharanna travelled with a small group of other warriors from the Changon, charged with searching Sohal for any shrines to the deities of Fire revered in Mejan. From the city of Sunpass the warriors split, agreeing to meet up once they had scoured the city-states.</p><p>The warrior of the curse travelled to Southwatch, where she was overwhelmed by bandits on the road. She was rescued by the Company of the Valiant Blade, and fought by them in many adventures.</p><p></p><p>She perished during the Trial of the Monkey God, as they searched for the Amulet of Wethinoc. She was slain by an undead monstrosity known as a bone fiend, commanded by Jowca, a former ally of the Company of the Valient Blade, who turned their enemy on that day.</p><p></p><p><strong>Lumumba</strong></p><p>The only survivor of his brood, this siv was trained as a warrior and a user of the arcane arts since his birth. Brought up in the Deepswamp, which most siv call home,</p><p>Lumumba had a rigorous upbringing, schooled by a human hermit from the Empire of Mejan in the magics of transmutation. His second teacher was a siv, touched by the Pack, who bound him to the spirit lord Monkey, and schooled him in the use of the chain. The two teachers often argued over Lumumba's fate, and this culminated in a duel where the siv died.</p><p></p><p>His teacher and he were banished from the Deepswamp, and a group of monks sworn to the Lord of the Green Claw set on their destruction. Lumumba has since parted ways with his master and fled into Sohal. It was in the town that he and his faithful follower Kwaku were hired by a merchant, mostly because of Lumumba's connection with Monkey.</p><p></p><p>Lumumba died in the final battle during the Trial of the Monkey God, slain by the bearer of the Amulet of Wethinoc, a powerful barghest who lead a tribe of goblins. The deputy leader of the Company of the Valiant Blade, his memory lives on through his Near-Brother Kwaku.</p><p></p><p><strong>Aquotl</strong> </p><p>A naiad from the Bitter Ocean, Aquotl came from a family watched over by an ice dragon named Frostmaw. One of his ancestors was very close to the dragon and it's blood runs in Aquotl and his kin. Trained in the dragon sorcery, Aquotl could take the form of other fey or breathe cold death over foes.</p><p></p><p>He rode the dolphins many of his tribe treat as friends and was happy in the ocean.</p><p>On a visit to the forest fey on the western shores of the Bitter Ocean, Aquotl's life path changed. An old forest gnome told Aquotl of Frostmaw's dark past, bred within the Forest of the Apes.</p><p></p><p>Aquotl hoped to search for more of his protector's past, managed to join a group of adventurers who seemed intent on entering the Forest.</p><p>It was while investigating Frostmaw's heritage, attacking a grove of the forest fey, that Aquotl fell, destroyed by an animated tree guarding the grove.</p><p></p><p><strong>Irenke</strong></p><p>A fully developed cycuri, Irenke stood one and a half times the size of a human, just as her ancestors did. The largest of the younglings brought up among the spawning ponds of the Kynahar coast, It was Irenke's job to guard the other young ones, and she continued that task when she matured, using the speed granted to her as a warrior of Wolf to patrol for threats above and below the shores. On one fateful day she fought off a group of reaver raiders intent on stealing the young ones.</p><p></p><p>This act brought her to the attention of Samuka, a powerful oracle among the cycuri, who had a young one among those Irenke saved. Recognising the potential in the strong young warrior, he took her along as a guard when he travelled to the Forest of the Apes. Irenke continued her education as a warrior and guard, dealing with night fey and goblins.</p><p></p><p>While Samuka was visiting an acolyte of the Monkey God called Tabor, she was offered the chance to join a group competing in the Trial of the Monkey God. Samuka had performed a viewing and was happy to let her go. So she joined the Company of the Valiant Blade.</p><p>For a short time, she was the strongest warrior of the Company of the Valiant Blade, before falling in the defence of Southquarry, battling swamp giants.</p><p></p><p><strong>Andruga</strong></p><p>This goblin was brought up among the moors of Bukon, among the hill clans who fear the night fey and make deals with many dark powers. He and several others of his tribe were singled out and given as debt payment to Hunlo, a veteran reaver warrior from Mejan. He watched over them for several years before taking them to the egde of the Deepswamp, where they grew to maturity.</p><p></p><p>Hunlo drove his young acolytes hard and Andruga learnt to master the ways of stealth. Several of his brother goblins did not survive the training, but he was one of the best. He became a full member of the Kuroku Tong a couple of years ago, of high status due to Hunlo's standing among them.</p><p></p><p>The Kuroku work for many strange employers, and Andruga was recently sent into the Forest of the Apes. He was searching for a goblin alchemist to take to Southwatch in Sohal when he came upon the Company of the Valiant Blade.</p><p></p><p>Andruga was with the Company of the Valiant Blade during the quest for Night's Return. He fell against Thrassius BlackBlade, the faerie lord who ruled Highkeep Forest and the strongest foe they have faced. His secrets went with him to the afterlife.</p><p></p><p><strong>THOSE WHO LEFT</strong></p><p></p><p><strong>Magga [NPC]</strong> </p><p>A priest of Dainor, the last true god, this goblin grew up in the hills of western Bukon, a land ruled by the night fey and darker creatures. Adept at the goblin skills of stealth, riding, tall tales and petty thievery, she has been sought after by many of her tribe.</p><p></p><p>She has her own vision in mind however, as like her father, she also serves Danjas. This warrior Immortal has charged her with finding champions of warcraft to aid him. So she travels the lands, looking for warriors who may join her cause. Most of the time she works as an outrider, helping to guide caravans away from the dangers of the wilds.</p><p>When she was offered the chance to join an adventuring party in Sohal, she took it, as what better way to find a warrior than among a group who live for danger.</p><p></p><p>It is through Magga's eyes that the first part of the tale has been told, as she journeyed with the group around Southwatch and Highkeep.</p><p></p><p>Magga left the group to pursue a position in the Venturers of the Coin and perfect the trade of the tattooist.</p><p></p><p><strong>Deng</strong> </p><p>This salamander's homeland is a desolate desert, where the fire fey have learnt to adapt. Deng is from the Sudjai tribe and was part of a group which lead caravans through the safer routes, for the right price.</p><p></p><p>One of his brethren was a old human from the Elk beastclan, who initiated Deng in the way of the Elk warrior, teaching him the fighting style of the twin antlers.</p><p></p><p>Deng has left his homeland in search of a legendary shaman of Elk, one who knows a fighting style of dance and blades. His search brought him to Sohal and the town of Whistlevale, where a merchant offered to hire him, as he could speak the language of the unseelie fey.</p><p></p><p>Deng lead the Company of the Valiant Blade through its greatest victories, from the Battle of Southquarry to the quest for Night's Return. He has a place among the Tower of the Guardian Flame, although he does not follow all of its tenets. For now he has retired to Nightjewel Mansion alongside Kwaku, teaching others who wish to take the path of the dervish, and aiding the Tower of Guardian Flame.</p><p></p><p><strong>Kwaku[NPC]</strong> </p><p>A priest of the Pack and Lord Moon, this siv has been Lumumba's faithful companion for over a year. Kwaku has little understanding of how his magics work and often finds it hard to relate to others. Good with a crossbow, his greatest strength is his links to the Realm of Spirits, through which he can heal those in need. At times he is soft-hearted, but rarely showed this to the rest of the group.</p><p></p><p>Kwaku did not start off as a full member of the group, but gained equality for his healing powers. His favourite spell is Hand of Zombie, through which he can cast touch spells from afar.</p><p></p><p>After the death of his Near-Brother Lumumba, Kwaku no longer traveled with the Company of the Valiant Blade, staying at Nightjewel Mansion instead, trying to gather a group of creatures together, one from each of the Pack.</p><p></p><p><strong>Shegall Harrowborn[NPC]</strong></p><p>Sakorat's bodyguard and the an author of the Company's journal, Shegall is a skilled warrior, well educated and dedicated to keeping the night fey out of Southwatch and Highkeep, preferably on the southern side of the River Harrow. When called, his shield shows a circle of roses around a medley of other flowers, representing the power of life. He adopted his squire, Borsca, several years ago, and she grew from a girl to a proud young woman confident with animals.</p><p></p><p>When the group were not willing to help him repel kenku nests from the Harrowwood, he left them to fight his battle alone. He still grieves for his daughter, and remains on good terms with Sakorat.</p><p></p><p><strong>Kapix Hestir</strong></p><p>A practicioner of fell magics, Kapix is a human well into his later years, a member of the feared Death's Crow. He grew up on the edge of swampland in Bukon, in a temple of Moha, once Goddess of the Swamp. There he learnt his trade, alongside siv allies of the priesthood. </p><p></p><p>It all ended when the temple was burnt down by salamanders from Red Mountain and he fled to the port city of Ku-Nukarr. There he worked for a time among the Black Network with a group of adventurers, supporting a gladiatorial arena called the Hall of Champions. When the Pantheon was forced from the world in the Last Banishing, Kapix chose not to follow his goddess, staying on Ascorre instead.</p><p></p><p>The last few decades have been spent researching for the Death's Crow in Sohal, on the edge of the Deepswamp. He journeyed with the Company of the Valiant Blade to the ruins of Torith's Beacon, and returned with them to Nightjewel Mansion. Since then he has found another cabal among the ruins of Highkeep to join, abandoning his second and brief stint as an adventurer.</p><p></p><p><em>Edit 17/10/05: added Sharanna</em></p><p><em>Edit 24/10/05: moved Garrett to The Fallen list</em></p><p><em>Edit 31/10/05: moved Magga to the list of Those Who Left</em></p><p><em>Edit 31/10/05: added Aquotl</em></p><p><em>Edit 14/11/05: moved Lysander to the Fallen list</em></p><p><em>Edit 14/11/05: added Sudurak</em></p><p><em>Edit 26/11/05: updated Kwaku's description</em></p><p><em>Edit 29/01/06: moved Sudurak to the Fallen list</em></p><p><em>Edit 06/02/06: moved Sharanna to the Fallen list</em></p><p><em>Edit 06/02/06: added Andruga</em></p><p><em>Edit 13/02/06: added Irenke</em></p><p><em>Edit 05/03/06: moved Lumumba, Aquotl and Irenke to the Fallen list</em></p><p><em>Edit 05/03/06: added Sakorat, Shegall and Sydnius</em></p><p><em>Edit 05/03/06: updated descriptions for Deng and Kwaku</em></p><p><em>Edit 25/04/06: added Zuridah</em></p><p><em>Edit 14/05/06: moved Andruga to the Fallen list</em></p><p><em>Edit 15/05/06: moved Deng, Kwaku and Shegall to the list of Those Who Left</em></p><p><em>Edit 15/05/06: updated descriptions of Lukkar and Sakorat</em></p><p><em>Edit 16/05/06: added Ijiru, Melof and Kapix</em></p><p><em>Edit 21/06/06: moved Kapix to the list of Those Who Left</em></p><p><em>Edit 21/06/06: updated description of Sydnius / Sydnia</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 2641143, member: 18108"] [b]The Characters[/b] [B]THE CURRENT CHARACTERS[/B] Updated as characters perish or are cast aside for new ideas. Two of my players have signed up to Enworld. They are Deng, who plays Deng, and DeGlove, who plays Lukkar. [B]Lukkar[/B] A goblin brought up in perpetual darkness, his home has been in the Deeps for the majority of his life. Raised to scout dangerous caverns ahead of his semi-nomadic tribe, Lukkar is skilled in finding foes and keeping himself out of danger. Used to riding when scouting, Lukkar has ridden lizards, dogs and ponies. He is blessed by Falcon, a spirit of the Pack, who guides his bow and lends strength to him in times of war. Outcast from his tribe when he stole his father's bow, which another goblin has claimed, Lukkar fears pursuit after the goblin's murder and his own flight. Since then he has been taken in by the Black Network, a criminal organisation of Sohal, who he has been working for as an outrider on their caravans on his riding dog. He was assigned a new task, joining an adventuring party formed by Vincien Coingate, a merchant they were keeping tabs on. Now the only founding member to still actively adventure, Lukkar is a skilled scout, deadly archer and the deputy leader on the charter. [B]Sakorat[/B] A naiad raised in Bukon, Sakorat was brought up in Lomghel, serving Munaak Arghul, one of the Fellowship of the Nightlord. The naiad was bound to the Lord of the Green Claw and Tunli, Warrior Prime of the Zurl, granted access to their divine magics. He has no family, and is not interested in one. Sakorat thrived among the Bukonnish, becoming deceptive and manipulative, traits others of his race are not known for. A year ago, he was exiled from Bukon by the manichations of Munaak, who feared his own position. Since then Sakorat has thrived in south-eastern Sohal, saving a caravan from the attentions of night fey, gaining a group of hangers-on, a loyal bodyguard and contacts among the Redroad Trading Coster as a result. When he heard that the Company of the Valiant Blade were in need of a skilled spellcaster, he naturally volunteered himself. His group of followers include a quartet of musicians, a cook, a manservant, a couple of guards, a priest of the Lord of the Green Claw and one who has given up their willpower to stengthen that of their master's. Sakorat has proven himself of great worth to the Company of the Valiant Blade, gaining much fame and glory. So far has he risen that he is now marked down on their charter as their leader. [B]Sydnius, son of Arthyen / Sydnia[/B] Born of a beastclansmen from the Horse Beastclan, Sydnius grew up on the Steppes on the edge of the Northlands. His father never revealed who his mother was, except to say she was one of the forest fey. He would never find out from his father either, as Arthyen died in a hill giant raid, defending the village of Dog beastclansmen. He grew up a skilled hunter, having a rare understanding of animals. He also learned tactics of mounted warfare so common his beastclan. For several years he lived among his tribe and the beasts of the wild, gaining the loyalty of a massive hawk from the Khorun Peaks. But in time he decided to head south, into the Sohalese City-states, attempting to learn the identity of his mother. It was at Hollyhollow that he joined the Company of the Valiant Blade, a group known for their dealings with the fey. In the Deepswamp, Sydnius was seized by some madness. He threw himself into a link to the spirit world, losing his life and severing his connection to the Wheel of Spirits. He returned as a female goblin and still adventurers with the party. Now Sydnia has gathered a new pack, although avoided by some of the others and known as the Cursed One. She is haunted by visions of former incarnations on the Wheel of Spirits and knows this is her last incarnation. Her soul is severed from Ascorre for good. [B]Zuridah, daughter of Ismah[/B] The embodiment of a tain warrior, Zuridah is fast, strong and deadly, with a fierce cunning which can take foes by surprise. Fostered from the Panther Beastclan at a young age, she grew up among the humans of the Hydra, learning the intricacies of the twin-headed axe. Like the greatest of her race, she has two life paths, following the Way of the Stars and the Way of the Axe. After she grew of age, she spent a time among several of the tain tribes, before joining a group of mercenaries in the wars of Sohal. Zuridah fought for several of the City-States, including several bloody battles for the WhiteBlade family against the Tyrant of Eastcastle. Her last job brought her to Southquarry, where she defended the lands of Southwatch against the BlackWatch family and their siv allies. Leading the defenders were the Company of the Valiant Blade. [B]Ijiru[/B] Ijiru is quiet, cunning and resourceful. A Mejannish human, adept at stealth and magic. His childhood years were spent fostered among the salamanders of the Makafong Great Family, known for it's spy network. His life changed when he came upon a group of reavers burying a body, during a childhood dare. Ijiru was bundled away with the approval of the Makafong. He became one of the Yutono Tong, feared killers for hire, who struggle to right an ancient wrong. Most of his life up to now has been spent in a secret Yutono stronghold, on the edge of Buried Traitor Plains, where the spirits of traitors are bound and guarded by the Makafong. Among the reavers he was taught subtle magics to alter form and visage, combined with the art of stealth. Ijiru slew his first target, a fat merchant, at 19, and has risen as far as one of his kind can among the Yutono. Ijiru is part of a half-caste among the Yutono, those who belong but are not reavers. And now he has the chance to prove himself. He hunts an elusive target in the south-eastern city states of Sohal, himself on the run from a group of pech aware of his quest. For now he has sought the protection and influence of an adventuring party, the Company of the Valiant Blade. [B]Melof, son of Talek[NPC][/B] This son of Tiger towers a head among most other humans, with the muscles of a warrior who has spent years running the tundra of the Flintlands and fighting as a mercenary in Sohalese wars. Having fought in for the Tyrant of Eastcastle, the Blackwatch Family and against goblin tribes at Northwatch, Melof seeks glory as the guard of Sakorat, leader of the Company of the Valiant Blade. A beserker in battle, he is far more cunning than the brutal savage he acts as among the Sohalese. [B]THE FALLEN[/B] - [I]SPOILERS OF REST OF STORY[/I] [B]Garrett Underbough[/B] Brought up in the streets of the City of Greyhawk, Garrett came from a well to do family who are rumoured to have a draconic ancestor in their past. Taught at the bardic college, the halfling wished for nothing more than to experience life and share his music with others. So he wasn't too put out when he arrived in a distant land after a foolish bet, a land where halflings were virtually unknown, having left decades ago when the Old Gods were banished from the planes. After discussions with a group called the Council of Magisters, he was set free in the nation of Sohal. He travelled the land, learning what he could and entertaining others on the clarinet, an instrument unknown in this land. It was in Whistlevale that he had an all night drinking session with a goblin called Magga. In the morning he found out that he had agreed to join an adventuring party during their binge. Seeing as his apparent word was important to him, he signed up alongside Magga that day. He fell in Highkeep Forest, against an owlbear too fierce for him. He was buried under a cairn and is missed by all for his tunes. [B]Lysander Casaragis[/B] Fourth son from a noble family of Kynahar, famed for their powerful magicians and a thriving trade in magical trinkets. He married a noblewoman from a Sohalese family, Virdisia NorthWatch, although he rarely saw her as she has duties at a sanctuary to Lord Moon in the mountains near her home. His education includes the languages of several races his family trades with. Lysander was young and ambitious, a warrior who knows his way around upper society. He longs to prove himself in single combat, and one day return to his homeland to win the annual dueling competition which provides the Champion of Harez each year. Through his years he has developed an unhealthy thirst for fine wine and spirits, often being the first to start and the last to finish in an evening. Lysander wields the rapier that was once his uncle's, and was travelling to see more of the world. It was in the town of Whistlevale that he heard one of his wife's distant cousins had gone missing, so he joined a group of adventurers which would be looking for him, leading them from the start. He fell in the Forest of the Apes, outside of the Tower of Roniax. An enlarged spriggan's chain left him broken and hanging from a tree. He was buried in the forest earth and will never drink in the mortal realms until his next incarnation. [B]Sudurak[/B] A salamander from Mejan. He was warrior of the Changon much like Sharanna. But he also trained at Dragonsblood mountain as a student of the red mystics. Trained to use use the magics of the sorcerer and the powers of the monk, they eventually combine the two, calling on the elements for their unique powers. Those who learn to combine the two earn the title of Red Mystic and are feared throughout Mejan. Like Sharanna, Sudurak was chosen as one of the Changon to search the Sohal City-states for shrines to Mejannish deities of Fire. He travelled to Whiteblade but found no shrines there. He was then chosen to aid Sharanna to the south, as she had found a shrine to the Immortal Chatchom, and where there was one there might be more. So Sudurak travelled through they city-state of Southwatch and bargained with a kenku guide to take him down the Night Road. It was there that he met with Sharanna and the Company of the Valiant Blade. It was soon after he attained full understanding as a Red Mystic that he fell in battle. A formian armadon clawed him to the ground before burning him away with acid. He then exploded in fire as the magic of his flaming eye tattoo consumed his body. [B]Sharanna[/B] A salamander warrior of the Changon Great Family of Mejan, Sharanna trained in the use of battle techniques unique to her race, wielding the greatsword passed down her family for three generations. She was also trained by a salamander who belonged to the Order of the Living Curse. He taught her to use the ancient curse on her foes, complementing a brutal fighting style with knowledge of magic. Sharanna travelled with a small group of other warriors from the Changon, charged with searching Sohal for any shrines to the deities of Fire revered in Mejan. From the city of Sunpass the warriors split, agreeing to meet up once they had scoured the city-states. The warrior of the curse travelled to Southwatch, where she was overwhelmed by bandits on the road. She was rescued by the Company of the Valiant Blade, and fought by them in many adventures. She perished during the Trial of the Monkey God, as they searched for the Amulet of Wethinoc. She was slain by an undead monstrosity known as a bone fiend, commanded by Jowca, a former ally of the Company of the Valient Blade, who turned their enemy on that day. [B]Lumumba[/B] The only survivor of his brood, this siv was trained as a warrior and a user of the arcane arts since his birth. Brought up in the Deepswamp, which most siv call home, Lumumba had a rigorous upbringing, schooled by a human hermit from the Empire of Mejan in the magics of transmutation. His second teacher was a siv, touched by the Pack, who bound him to the spirit lord Monkey, and schooled him in the use of the chain. The two teachers often argued over Lumumba's fate, and this culminated in a duel where the siv died. His teacher and he were banished from the Deepswamp, and a group of monks sworn to the Lord of the Green Claw set on their destruction. Lumumba has since parted ways with his master and fled into Sohal. It was in the town that he and his faithful follower Kwaku were hired by a merchant, mostly because of Lumumba's connection with Monkey. Lumumba died in the final battle during the Trial of the Monkey God, slain by the bearer of the Amulet of Wethinoc, a powerful barghest who lead a tribe of goblins. The deputy leader of the Company of the Valiant Blade, his memory lives on through his Near-Brother Kwaku. [B]Aquotl[/B] A naiad from the Bitter Ocean, Aquotl came from a family watched over by an ice dragon named Frostmaw. One of his ancestors was very close to the dragon and it's blood runs in Aquotl and his kin. Trained in the dragon sorcery, Aquotl could take the form of other fey or breathe cold death over foes. He rode the dolphins many of his tribe treat as friends and was happy in the ocean. On a visit to the forest fey on the western shores of the Bitter Ocean, Aquotl's life path changed. An old forest gnome told Aquotl of Frostmaw's dark past, bred within the Forest of the Apes. Aquotl hoped to search for more of his protector's past, managed to join a group of adventurers who seemed intent on entering the Forest. It was while investigating Frostmaw's heritage, attacking a grove of the forest fey, that Aquotl fell, destroyed by an animated tree guarding the grove. [B]Irenke[/B] A fully developed cycuri, Irenke stood one and a half times the size of a human, just as her ancestors did. The largest of the younglings brought up among the spawning ponds of the Kynahar coast, It was Irenke's job to guard the other young ones, and she continued that task when she matured, using the speed granted to her as a warrior of Wolf to patrol for threats above and below the shores. On one fateful day she fought off a group of reaver raiders intent on stealing the young ones. This act brought her to the attention of Samuka, a powerful oracle among the cycuri, who had a young one among those Irenke saved. Recognising the potential in the strong young warrior, he took her along as a guard when he travelled to the Forest of the Apes. Irenke continued her education as a warrior and guard, dealing with night fey and goblins. While Samuka was visiting an acolyte of the Monkey God called Tabor, she was offered the chance to join a group competing in the Trial of the Monkey God. Samuka had performed a viewing and was happy to let her go. So she joined the Company of the Valiant Blade. For a short time, she was the strongest warrior of the Company of the Valiant Blade, before falling in the defence of Southquarry, battling swamp giants. [B]Andruga[/B] This goblin was brought up among the moors of Bukon, among the hill clans who fear the night fey and make deals with many dark powers. He and several others of his tribe were singled out and given as debt payment to Hunlo, a veteran reaver warrior from Mejan. He watched over them for several years before taking them to the egde of the Deepswamp, where they grew to maturity. Hunlo drove his young acolytes hard and Andruga learnt to master the ways of stealth. Several of his brother goblins did not survive the training, but he was one of the best. He became a full member of the Kuroku Tong a couple of years ago, of high status due to Hunlo's standing among them. The Kuroku work for many strange employers, and Andruga was recently sent into the Forest of the Apes. He was searching for a goblin alchemist to take to Southwatch in Sohal when he came upon the Company of the Valiant Blade. Andruga was with the Company of the Valiant Blade during the quest for Night's Return. He fell against Thrassius BlackBlade, the faerie lord who ruled Highkeep Forest and the strongest foe they have faced. His secrets went with him to the afterlife. [B]THOSE WHO LEFT[/B] [B]Magga [NPC][/B] A priest of Dainor, the last true god, this goblin grew up in the hills of western Bukon, a land ruled by the night fey and darker creatures. Adept at the goblin skills of stealth, riding, tall tales and petty thievery, she has been sought after by many of her tribe. She has her own vision in mind however, as like her father, she also serves Danjas. This warrior Immortal has charged her with finding champions of warcraft to aid him. So she travels the lands, looking for warriors who may join her cause. Most of the time she works as an outrider, helping to guide caravans away from the dangers of the wilds. When she was offered the chance to join an adventuring party in Sohal, she took it, as what better way to find a warrior than among a group who live for danger. It is through Magga's eyes that the first part of the tale has been told, as she journeyed with the group around Southwatch and Highkeep. Magga left the group to pursue a position in the Venturers of the Coin and perfect the trade of the tattooist. [B]Deng[/B] This salamander's homeland is a desolate desert, where the fire fey have learnt to adapt. Deng is from the Sudjai tribe and was part of a group which lead caravans through the safer routes, for the right price. One of his brethren was a old human from the Elk beastclan, who initiated Deng in the way of the Elk warrior, teaching him the fighting style of the twin antlers. Deng has left his homeland in search of a legendary shaman of Elk, one who knows a fighting style of dance and blades. His search brought him to Sohal and the town of Whistlevale, where a merchant offered to hire him, as he could speak the language of the unseelie fey. Deng lead the Company of the Valiant Blade through its greatest victories, from the Battle of Southquarry to the quest for Night's Return. He has a place among the Tower of the Guardian Flame, although he does not follow all of its tenets. For now he has retired to Nightjewel Mansion alongside Kwaku, teaching others who wish to take the path of the dervish, and aiding the Tower of Guardian Flame. [B]Kwaku[NPC][/B] A priest of the Pack and Lord Moon, this siv has been Lumumba's faithful companion for over a year. Kwaku has little understanding of how his magics work and often finds it hard to relate to others. Good with a crossbow, his greatest strength is his links to the Realm of Spirits, through which he can heal those in need. At times he is soft-hearted, but rarely showed this to the rest of the group. Kwaku did not start off as a full member of the group, but gained equality for his healing powers. His favourite spell is Hand of Zombie, through which he can cast touch spells from afar. After the death of his Near-Brother Lumumba, Kwaku no longer traveled with the Company of the Valiant Blade, staying at Nightjewel Mansion instead, trying to gather a group of creatures together, one from each of the Pack. [B]Shegall Harrowborn[NPC][/B] Sakorat's bodyguard and the an author of the Company's journal, Shegall is a skilled warrior, well educated and dedicated to keeping the night fey out of Southwatch and Highkeep, preferably on the southern side of the River Harrow. When called, his shield shows a circle of roses around a medley of other flowers, representing the power of life. He adopted his squire, Borsca, several years ago, and she grew from a girl to a proud young woman confident with animals. When the group were not willing to help him repel kenku nests from the Harrowwood, he left them to fight his battle alone. He still grieves for his daughter, and remains on good terms with Sakorat. [B]Kapix Hestir[/B] A practicioner of fell magics, Kapix is a human well into his later years, a member of the feared Death's Crow. He grew up on the edge of swampland in Bukon, in a temple of Moha, once Goddess of the Swamp. There he learnt his trade, alongside siv allies of the priesthood. It all ended when the temple was burnt down by salamanders from Red Mountain and he fled to the port city of Ku-Nukarr. There he worked for a time among the Black Network with a group of adventurers, supporting a gladiatorial arena called the Hall of Champions. When the Pantheon was forced from the world in the Last Banishing, Kapix chose not to follow his goddess, staying on Ascorre instead. The last few decades have been spent researching for the Death's Crow in Sohal, on the edge of the Deepswamp. He journeyed with the Company of the Valiant Blade to the ruins of Torith's Beacon, and returned with them to Nightjewel Mansion. Since then he has found another cabal among the ruins of Highkeep to join, abandoning his second and brief stint as an adventurer. [I]Edit 17/10/05: added Sharanna Edit 24/10/05: moved Garrett to The Fallen list Edit 31/10/05: moved Magga to the list of Those Who Left Edit 31/10/05: added Aquotl Edit 14/11/05: moved Lysander to the Fallen list Edit 14/11/05: added Sudurak Edit 26/11/05: updated Kwaku's description Edit 29/01/06: moved Sudurak to the Fallen list Edit 06/02/06: moved Sharanna to the Fallen list Edit 06/02/06: added Andruga Edit 13/02/06: added Irenke Edit 05/03/06: moved Lumumba, Aquotl and Irenke to the Fallen list Edit 05/03/06: added Sakorat, Shegall and Sydnius Edit 05/03/06: updated descriptions for Deng and Kwaku Edit 25/04/06: added Zuridah Edit 14/05/06: moved Andruga to the Fallen list Edit 15/05/06: moved Deng, Kwaku and Shegall to the list of Those Who Left Edit 15/05/06: updated descriptions of Lukkar and Sakorat Edit 16/05/06: added Ijiru, Melof and Kapix Edit 21/06/06: moved Kapix to the list of Those Who Left Edit 21/06/06: updated description of Sydnius / Sydnia [/I] [/QUOTE]
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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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