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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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<blockquote data-quote="PieAndDragon" data-source="post: 2660481" data-attributes="member: 18108"><p>As written by Magga, female goblin with the party</p><p></p><p><strong>Fireday, 2nd of Eighthmonth, 1532 ER</strong></p><p></p><p>Rest of our day has been a bit more frantic!</p><p>Deng was feeling the effects of some illness, so we left him with Lysander's horse.</p><p>Lukkar saw some humans carrying a salamander so we sent him after them as they tried to avoid us. He wasn't gone long. Followed them up the path towards the village, then up the hill. Looked like salamander was a captive, and these were part of the bandit gang we were looking for.</p><p></p><p>We went onto Borderswell and sent Garrett with Lukkar to scout out the ruins. Think I'm quieter than either of them, but no point in volunteering for dangerous missions. Garrett came back after half an hour to say there was nothing of interest in there and Lukkar had gone off to look at the manor on the hill overlooking the village. Tried to organise a race between Albak and Garrett's dog, but neither seemed keen.</p><p></p><p>Lukkar had a look at the manor. Mostly in ruins, with a big armoured ape guarding the front door, double Lukkar's height when on all fours. We'll let frog-boy or the noble have that one. Something about a really large tree too. </p><p></p><p>Also mentioned that two of the bandits were dragging the same salamander as before down to the edge of the village. They were going to sacrifice it to some spirit of the ruins and offer up the fey's armour and sword. Bit of a waste really. We decided to take out these two and question the salamander.</p><p></p><p>Didn't take too long. Garrett and Lukkar went up the hill to cut off any escape, while the rest of us attacked them at the edge of the village ruins. Lysander took one down with some help from Lumumba. The second human tried to get away, but I shot it down when it got to our two scouts.</p><p></p><p>We brought round the salamander while Lumumba organised the interrogation of the living bandit. Turns out she's (hard to tell gender with the fire snakes) a warrior ambushed on the road, called Sharanna. Didn't seem to have much of a clue, but as she didn't like the bandits, we got no problem with another warrior. Sadly she found her sword hidden behind a tree. Think Lumumba was planning on selling it and lending her a club.</p><p></p><p>Lysander showed us another side when he started to threaten the bandit. Lumumba tied him upside-down on a tree branch. Didn't take him long to crack and tell us about the rest of them. Could be tough. One armoured ape and its handler, half a dozen more bandits and two Dog beastclan marauders with a dog each. Still, what use is everyone else if they can't fight.</p><p></p><p>We knocked him out and left him as a sacrifice to this spirit, with a message to the night fey. Then sent Lukkar and Garrett to investigate the manor more thoroughly. They spotted the sentry up the big tree we'd been told about, and found a part of the manor which had been boarded up and might be another way in. Then we started discussing plans for an attack.</p><p></p><p>Lukkar noticed a creature in the shadows, looking at the writing on the village paliside. Human in shape, but it camouflaged itself against whatever it was around and had pupiless blue eyes. Turns out to be some sort of night fey, so I ended up speaking to it. Turns out it was watching the bandits and no friend of them. So we did it a deal (goblin speciality!), agreeing to give it four living bandits in exchange for it's aid. Gave it the one we had as a start. Decided to attack them after dusk.</p><p></p><p>Rest of the afternoon went quickly. There's been one scare when three of them came down the hill to investigate their missing companions. Lukkar spotted them and came back to warn us, but we were too slow to ambush them. As they knew we were here we moved further away and got some more kip. Now we're getting ready to go on the rampage! And see if they've got any stuff to salvage of course.</p><p></p><p><strong>Evening</strong></p><p></p><p>We met with the blue-eyed fey at the bottom of the hill, and were told they'd posted a sentry on top of the manor and a dog had taken the place of the ape. Then took a half hour to come up with some plan, mostly organised by Lysander. The good part of the plan was for our new friend the fey to take out the sentry up the tree. The lame part was for our monkey-blessed frog dancer to take out one atop the manor using his chain. Unfortunately he's not the most stealthy siv in the swamp. The final part was for us to all charge the dog and then assault the manor.</p><p></p><p>Luckily Deng was better again, so we sent off the camouflage fey to slay the tree sentry while we organised around the manor. He came back fairly quickly, and we were minus one bandit up a tree.</p><p></p><p>Then Lumumba started his approach. I could hear him quite clearly, but the human on top the manor was obviously dreaming of a nice warm fire. Lumumba scampered up the ruined wall of the manor and the assault began. Unfortunately the sentry shouted out a warning before he was finished off and we didn't get as good a jump on them as I'd have liked.</p><p>Most of us swamped the dog at the front door, while Garrett played some marching song, Lukkar and his dog looked for another way in and Kwaku stood well back with his stupid grin.</p><p></p><p>After we took down the dog Sharanna lead Lysander, Lumumba and Deng inside. Our newest greatsword-wielding warrior held off the ape (still armoured, obviously hadn't gone off to bed), keeping it in a corridor it wasn't happy in, while two angry looking dog warriors attacked the other three. Me and Albak had to contend with the last enemy hound. One of the others shouted about a cleric and the rest of the bandits joined in along with the ape's trainer, a human woman with a big axe.</p><p></p><p>Things started going badly as the two marauders took down Lysander, then Sharanna, though she left her mark on the ape. Lumumba came outside, but ran off into the trees under the influence of some fell spell from their priest. Me and Deng held the rest of them off before Lukkar turned up at last. Found out he got in through the roof. Kwaku did some healing and shot a couple times with his crossbow. Garrett was around somewhere, may have cast a spell, couldn't really say.</p><p></p><p>The goblin turned the fight by shooting down the ape. It's handler fled off into the house, probably figuring she wasn't needed anymore. Garrett lead a charge back into the manor, waving around his staff. Might need someone to give him some lessons with it though. Me, Albak and Deng followed in and battled the dog marauders, a couple last bandits and their cleric. Lukkar was in their too, shooting from atop his dog. Garrett went down, but we had unexpected aid from our fey friend who threw a net over their cleric. Once the two dog marauders went down and Lumumba came back, the rest surrendered.</p><p></p><p>We tied up and knocked out the remaining bandits. Brought Lysander back up, but Garrett and Sharanna were still out. Did a quick search and gathered up all the valuables. We also found the guy we were looking for, Metabus HighKeep. He and another human prisoner were in a cage, but they thought they were apes. Could talk to us, but didn't get much sense out of them. Our friend the blue-eyed fey took his last two bandits, including the cleric and left.</p><p></p><p>We also found the ape-trainer. Elodia claimed she was an ape-trainer and beast handler in general, just employed by the bandits for her armoured friend. Told us about the bandits and we came to an agreement about the ape. We would ransom it for 100 gold, but keep the armour it was in. </p><p></p><p>Apparently the cleric followed some creature called the Monkey God, who I've never heard of before. Also followed the Lord of the Green Claw, an Immortal the siv claim created them. </p><p></p><p>The bandits also had some buried treasure we agreed to find in the morning. Found out they work for some guy known as the Seer of the Apes, who used his magic to transmute the two prisoners into monkey-men. Luckily our contract stipulated returning Metabus alive, with nothing about sane.</p><p></p><p>After cooking up the two dead dogs, we bedded down in the manor for the night, though Elodia slept in a tree away from the manor. Can't blame her really, as I wouldn't trust us either.</p><p></p><p><strong>Earthday, 3rd of Eighthmonth, 1532 ER</strong></p><p></p><p>We brought Sharanna and Garrett back round first thing, then healed everyone up as much as we could. Sharanna found the buried treasure in the ruined part of the manor. Quite a haul: jewelry, gold, a magical horn and quite a few potions. Happy now!</p><p></p><p>We took our leave after that, leaving two bandits and the dog marauders tied up in the cage for their boss to find. Sharanna, Elodia, Lysander, Deng, Kwaku and Lumumba took turns carrying the unconscious ape and I led our two monkey-men. Took us all day weighed down with apes and treasure, but we returned to Harrowford and stayed at the Rowdy Redcap. Villagers seemed happy to see us again, especially as we did a quick routine to entertain them.</p><p></p><p><strong>Waterday, 4th of Eighthmonth, 1532 ER</strong></p><p></p><p>Elodia ransomed back her ape for 100 gold and took it away after I healed it so it could walk. Rest of us headed back towards Whistlevale and our reward. Quiet on the roads, but slower due to treasure and monkey-men. Went through Monkeyshill.</p><p></p><p><strong>Airday, 6th of Eighthmonth, 1532 ER</strong></p><p></p><p>Got back to Whistlevale late afternoon and talked to Vincien. Paid us half our reward and we have to go to Highkeep for the last part. Didn't give Sharanna any, as she wasn't on the contract. Looks like she's tagging along with us now though.</p><p></p><p>Haggled over the rest of the loot and agreed to sell most of it to Vincien, him being a merchant with contacts and all. Agreed to sort it out in the morning. Lumumba used his magic on the horn we found. Produces fog, and as none of us want it we sold it.</p><p>Had a feast in the Weary Horse to celebrate our success! Liberated some brandy again.</p><p></p><p><strong>Fireday, 7th of Eighthmonth, 1532 ER</strong></p><p></p><p>Finished our business with Vincien and did a bit of shopping. Got enough for some better armour or a weapon. Get some armour for Albak and maybe another dog. Not sure. Did keep a silver monkey figurine we found on the cleric. Looked nice and could be useful if we go into the Forest of the Apes again.</p><p></p><p>Group also kept the potions and paid Kwaku in goods. Maybe not as dumb as he seems. Time will tell! Vincien offered to take the other human monkey-man off our hands and keep him safe. The HighKeeps might want him though, to help try to break the curse. Our merchant friend seem disappointed for some reason. </p><p></p><p>Took our leave of our former employer, agreeing to consider future work with him. Headed off towards Highkeep with the two monkey-men in tow.</p><p></p><p><strong>Waterday, 9th of Eighthmonth, 1532 ER</strong></p><p></p><p>Took most of three days, but we reached HighKeep. Spoke with the steward there, Kazrak Rivers. He paid us the reward and thanked us. Nice man!</p><p></p><p>Offered us some more work in about a week and a place in the meantime. We agreed and took the time to keep up with our skills. </p><p></p><p>Highkeep is actually a small city, so we took the chance to go and arm up too. Got a proper tattooist here too, so see if I can afford any magical protections from him.</p><p></p><p><strong>End of Session Two</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 2660481, member: 18108"] As written by Magga, female goblin with the party [B]Fireday, 2nd of Eighthmonth, 1532 ER[/B] Rest of our day has been a bit more frantic! Deng was feeling the effects of some illness, so we left him with Lysander's horse. Lukkar saw some humans carrying a salamander so we sent him after them as they tried to avoid us. He wasn't gone long. Followed them up the path towards the village, then up the hill. Looked like salamander was a captive, and these were part of the bandit gang we were looking for. We went onto Borderswell and sent Garrett with Lukkar to scout out the ruins. Think I'm quieter than either of them, but no point in volunteering for dangerous missions. Garrett came back after half an hour to say there was nothing of interest in there and Lukkar had gone off to look at the manor on the hill overlooking the village. Tried to organise a race between Albak and Garrett's dog, but neither seemed keen. Lukkar had a look at the manor. Mostly in ruins, with a big armoured ape guarding the front door, double Lukkar's height when on all fours. We'll let frog-boy or the noble have that one. Something about a really large tree too. Also mentioned that two of the bandits were dragging the same salamander as before down to the edge of the village. They were going to sacrifice it to some spirit of the ruins and offer up the fey's armour and sword. Bit of a waste really. We decided to take out these two and question the salamander. Didn't take too long. Garrett and Lukkar went up the hill to cut off any escape, while the rest of us attacked them at the edge of the village ruins. Lysander took one down with some help from Lumumba. The second human tried to get away, but I shot it down when it got to our two scouts. We brought round the salamander while Lumumba organised the interrogation of the living bandit. Turns out she's (hard to tell gender with the fire snakes) a warrior ambushed on the road, called Sharanna. Didn't seem to have much of a clue, but as she didn't like the bandits, we got no problem with another warrior. Sadly she found her sword hidden behind a tree. Think Lumumba was planning on selling it and lending her a club. Lysander showed us another side when he started to threaten the bandit. Lumumba tied him upside-down on a tree branch. Didn't take him long to crack and tell us about the rest of them. Could be tough. One armoured ape and its handler, half a dozen more bandits and two Dog beastclan marauders with a dog each. Still, what use is everyone else if they can't fight. We knocked him out and left him as a sacrifice to this spirit, with a message to the night fey. Then sent Lukkar and Garrett to investigate the manor more thoroughly. They spotted the sentry up the big tree we'd been told about, and found a part of the manor which had been boarded up and might be another way in. Then we started discussing plans for an attack. Lukkar noticed a creature in the shadows, looking at the writing on the village paliside. Human in shape, but it camouflaged itself against whatever it was around and had pupiless blue eyes. Turns out to be some sort of night fey, so I ended up speaking to it. Turns out it was watching the bandits and no friend of them. So we did it a deal (goblin speciality!), agreeing to give it four living bandits in exchange for it's aid. Gave it the one we had as a start. Decided to attack them after dusk. Rest of the afternoon went quickly. There's been one scare when three of them came down the hill to investigate their missing companions. Lukkar spotted them and came back to warn us, but we were too slow to ambush them. As they knew we were here we moved further away and got some more kip. Now we're getting ready to go on the rampage! And see if they've got any stuff to salvage of course. [B]Evening[/B] We met with the blue-eyed fey at the bottom of the hill, and were told they'd posted a sentry on top of the manor and a dog had taken the place of the ape. Then took a half hour to come up with some plan, mostly organised by Lysander. The good part of the plan was for our new friend the fey to take out the sentry up the tree. The lame part was for our monkey-blessed frog dancer to take out one atop the manor using his chain. Unfortunately he's not the most stealthy siv in the swamp. The final part was for us to all charge the dog and then assault the manor. Luckily Deng was better again, so we sent off the camouflage fey to slay the tree sentry while we organised around the manor. He came back fairly quickly, and we were minus one bandit up a tree. Then Lumumba started his approach. I could hear him quite clearly, but the human on top the manor was obviously dreaming of a nice warm fire. Lumumba scampered up the ruined wall of the manor and the assault began. Unfortunately the sentry shouted out a warning before he was finished off and we didn't get as good a jump on them as I'd have liked. Most of us swamped the dog at the front door, while Garrett played some marching song, Lukkar and his dog looked for another way in and Kwaku stood well back with his stupid grin. After we took down the dog Sharanna lead Lysander, Lumumba and Deng inside. Our newest greatsword-wielding warrior held off the ape (still armoured, obviously hadn't gone off to bed), keeping it in a corridor it wasn't happy in, while two angry looking dog warriors attacked the other three. Me and Albak had to contend with the last enemy hound. One of the others shouted about a cleric and the rest of the bandits joined in along with the ape's trainer, a human woman with a big axe. Things started going badly as the two marauders took down Lysander, then Sharanna, though she left her mark on the ape. Lumumba came outside, but ran off into the trees under the influence of some fell spell from their priest. Me and Deng held the rest of them off before Lukkar turned up at last. Found out he got in through the roof. Kwaku did some healing and shot a couple times with his crossbow. Garrett was around somewhere, may have cast a spell, couldn't really say. The goblin turned the fight by shooting down the ape. It's handler fled off into the house, probably figuring she wasn't needed anymore. Garrett lead a charge back into the manor, waving around his staff. Might need someone to give him some lessons with it though. Me, Albak and Deng followed in and battled the dog marauders, a couple last bandits and their cleric. Lukkar was in their too, shooting from atop his dog. Garrett went down, but we had unexpected aid from our fey friend who threw a net over their cleric. Once the two dog marauders went down and Lumumba came back, the rest surrendered. We tied up and knocked out the remaining bandits. Brought Lysander back up, but Garrett and Sharanna were still out. Did a quick search and gathered up all the valuables. We also found the guy we were looking for, Metabus HighKeep. He and another human prisoner were in a cage, but they thought they were apes. Could talk to us, but didn't get much sense out of them. Our friend the blue-eyed fey took his last two bandits, including the cleric and left. We also found the ape-trainer. Elodia claimed she was an ape-trainer and beast handler in general, just employed by the bandits for her armoured friend. Told us about the bandits and we came to an agreement about the ape. We would ransom it for 100 gold, but keep the armour it was in. Apparently the cleric followed some creature called the Monkey God, who I've never heard of before. Also followed the Lord of the Green Claw, an Immortal the siv claim created them. The bandits also had some buried treasure we agreed to find in the morning. Found out they work for some guy known as the Seer of the Apes, who used his magic to transmute the two prisoners into monkey-men. Luckily our contract stipulated returning Metabus alive, with nothing about sane. After cooking up the two dead dogs, we bedded down in the manor for the night, though Elodia slept in a tree away from the manor. Can't blame her really, as I wouldn't trust us either. [B]Earthday, 3rd of Eighthmonth, 1532 ER[/B] We brought Sharanna and Garrett back round first thing, then healed everyone up as much as we could. Sharanna found the buried treasure in the ruined part of the manor. Quite a haul: jewelry, gold, a magical horn and quite a few potions. Happy now! We took our leave after that, leaving two bandits and the dog marauders tied up in the cage for their boss to find. Sharanna, Elodia, Lysander, Deng, Kwaku and Lumumba took turns carrying the unconscious ape and I led our two monkey-men. Took us all day weighed down with apes and treasure, but we returned to Harrowford and stayed at the Rowdy Redcap. Villagers seemed happy to see us again, especially as we did a quick routine to entertain them. [B]Waterday, 4th of Eighthmonth, 1532 ER[/B] Elodia ransomed back her ape for 100 gold and took it away after I healed it so it could walk. Rest of us headed back towards Whistlevale and our reward. Quiet on the roads, but slower due to treasure and monkey-men. Went through Monkeyshill. [B]Airday, 6th of Eighthmonth, 1532 ER[/B] Got back to Whistlevale late afternoon and talked to Vincien. Paid us half our reward and we have to go to Highkeep for the last part. Didn't give Sharanna any, as she wasn't on the contract. Looks like she's tagging along with us now though. Haggled over the rest of the loot and agreed to sell most of it to Vincien, him being a merchant with contacts and all. Agreed to sort it out in the morning. Lumumba used his magic on the horn we found. Produces fog, and as none of us want it we sold it. Had a feast in the Weary Horse to celebrate our success! Liberated some brandy again. [B]Fireday, 7th of Eighthmonth, 1532 ER[/B] Finished our business with Vincien and did a bit of shopping. Got enough for some better armour or a weapon. Get some armour for Albak and maybe another dog. Not sure. Did keep a silver monkey figurine we found on the cleric. Looked nice and could be useful if we go into the Forest of the Apes again. Group also kept the potions and paid Kwaku in goods. Maybe not as dumb as he seems. Time will tell! Vincien offered to take the other human monkey-man off our hands and keep him safe. The HighKeeps might want him though, to help try to break the curse. Our merchant friend seem disappointed for some reason. Took our leave of our former employer, agreeing to consider future work with him. Headed off towards Highkeep with the two monkey-men in tow. [B]Waterday, 9th of Eighthmonth, 1532 ER[/B] Took most of three days, but we reached HighKeep. Spoke with the steward there, Kazrak Rivers. He paid us the reward and thanked us. Nice man! Offered us some more work in about a week and a place in the meantime. We agreed and took the time to keep up with our skills. Highkeep is actually a small city, so we took the chance to go and arm up too. Got a proper tattooist here too, so see if I can afford any magical protections from him. [B]End of Session Two[/B] [/QUOTE]
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Legend of the Monkey Mage - The End (Final Update, 26 Jun 06)
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