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Legend of the Samurai question.
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<blockquote data-quote="Vigilance" data-source="post: 2566326" data-attributes="member: 4275"><p>As Psion pointed out, one of the key inspirations for the game are the films of Kurosawa and the characters played in those films by Toshiro Mifune. One of the playtest mini-campaigns that I ran was the 7 Samurai in fact.</p><p></p><p>The only thing that I think would need some serious GM time for the game to work in the 1600s would be the introduction of firearms. If your focus is late Sengoku warfare, then you'd likely want firearms to play at least a small role and I chose not to address this in the game. If your focus is on the many duelists that wandered Japan during the Tokugawa period, I think the game fits your needs pretty well as is. </p><p></p><p></p><p></p><p>The classes in the game would, I think work with the traditional magic system. I never playtested it that way, but neither did I design the game to be totally dependant on a lower level of magic. </p><p></p><p></p><p></p><p>Magic items are a factor in the game, but as Paul pointed out there are some restrictions on the creation and use of magical weapons. Basically only one class, the Shokunin can create magic weapons and armor, and a feat is required to use the magical abilities of a weapon. </p><p></p><p>However, I did playtest the game without any magic at all, and the only thing you would need to add yourself to run the game without casters of any kind would be one of the many alternate HP systems out there (my two recommendations would be the Hit Point/Wound Point system and the Reserve hit point system, both found in Unearthed Arcana). </p><p></p><p>I hope this helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2566326, member: 4275"] As Psion pointed out, one of the key inspirations for the game are the films of Kurosawa and the characters played in those films by Toshiro Mifune. One of the playtest mini-campaigns that I ran was the 7 Samurai in fact. The only thing that I think would need some serious GM time for the game to work in the 1600s would be the introduction of firearms. If your focus is late Sengoku warfare, then you'd likely want firearms to play at least a small role and I chose not to address this in the game. If your focus is on the many duelists that wandered Japan during the Tokugawa period, I think the game fits your needs pretty well as is. The classes in the game would, I think work with the traditional magic system. I never playtested it that way, but neither did I design the game to be totally dependant on a lower level of magic. Magic items are a factor in the game, but as Paul pointed out there are some restrictions on the creation and use of magical weapons. Basically only one class, the Shokunin can create magic weapons and armor, and a feat is required to use the magical abilities of a weapon. However, I did playtest the game without any magic at all, and the only thing you would need to add yourself to run the game without casters of any kind would be one of the many alternate HP systems out there (my two recommendations would be the Hit Point/Wound Point system and the Reserve hit point system, both found in Unearthed Arcana). I hope this helps :) Chuck [/QUOTE]
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