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Legend of Zelda Campaign Setting?
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<blockquote data-quote="Cor Azer" data-source="post: 4456943" data-attributes="member: 870"><p>Nintendo doesn't license out stuff typically. That would pretty much kill anything official.</p><p></p><p>And people have made unofficial ones. I found at least one right here on ENWorld back in... 2003 I think. I tried my own attempt once, but dropped it when I couldn't drum up support from my players (but fortunately, salvaged most of my work for the last 3E PbeM I ran).</p><p></p><p>I like a lot of the Zelda ideas, and continue to use them in many of my games, but even an "official" unofficial campaign setting runs into a lot of problems - primarily, how do you stat up characters based on a game where the main (and really, only) character can do everything? Is everyone a fighter/wizard?</p><p></p><p>And that's not even getting into the issues of what "era" of Zelda to set the game in, which one-time races to you include (Gorons and Zoras have appeared in multiple games, but Rito and Ooccoo only one), and such problems.</p><p></p><p>I actually think fourth edition's system would fit very nicely - mostly martial powered classes, with maybe a few feats to grab some arcane spells or divine prayers. At will/Encounter/Daily stuff to somewhat represent the "drain" on a character's mana, maybe with a house rule that dailies eventually turn into encounters. Rituals to represent stuff like Ocarina's songs. Etc...</p><p></p><p>In third edition, I really think you need new base classes - I've seen a "typical" slew, with fighters, wizzrobes, sages, etc... but I structured my own game around the Triforce, and had three heroic classes - Hero of Power, Hero of Courage, and Hero of Wisdom; sprinkle liberally with multiclassing, and prestige classes like Sheikah and Sage, and racial feats like Goron Roller and Fairy Companion, it was pretty flexible. A lot of power creep over standard D&D though, because I gave out a lot more feats.</p><p></p><p>Hard to do I think, but great source of material to mine. I've got Clawshots, Whirlwind Boomerangs, Wind Batons, and Magical Floating Leaves findable in most of my games now.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 4456943, member: 870"] Nintendo doesn't license out stuff typically. That would pretty much kill anything official. And people have made unofficial ones. I found at least one right here on ENWorld back in... 2003 I think. I tried my own attempt once, but dropped it when I couldn't drum up support from my players (but fortunately, salvaged most of my work for the last 3E PbeM I ran). I like a lot of the Zelda ideas, and continue to use them in many of my games, but even an "official" unofficial campaign setting runs into a lot of problems - primarily, how do you stat up characters based on a game where the main (and really, only) character can do everything? Is everyone a fighter/wizard? And that's not even getting into the issues of what "era" of Zelda to set the game in, which one-time races to you include (Gorons and Zoras have appeared in multiple games, but Rito and Ooccoo only one), and such problems. I actually think fourth edition's system would fit very nicely - mostly martial powered classes, with maybe a few feats to grab some arcane spells or divine prayers. At will/Encounter/Daily stuff to somewhat represent the "drain" on a character's mana, maybe with a house rule that dailies eventually turn into encounters. Rituals to represent stuff like Ocarina's songs. Etc... In third edition, I really think you need new base classes - I've seen a "typical" slew, with fighters, wizzrobes, sages, etc... but I structured my own game around the Triforce, and had three heroic classes - Hero of Power, Hero of Courage, and Hero of Wisdom; sprinkle liberally with multiclassing, and prestige classes like Sheikah and Sage, and racial feats like Goron Roller and Fairy Companion, it was pretty flexible. A lot of power creep over standard D&D though, because I gave out a lot more feats. Hard to do I think, but great source of material to mine. I've got Clawshots, Whirlwind Boomerangs, Wind Batons, and Magical Floating Leaves findable in most of my games now. [/QUOTE]
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