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Legend of Zelda Campaign Setting?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4457169" data-attributes="member: 35909"><p>I'm curious what exactly you're talking about. Is it about the linearity and railroading of the newer Zelda plots as opposed to the original, where the plot was minimal and you could go to almost any dungeon or area whenever you wanted?</p><p></p><p>[sblock]If so, I think (as with everything Zelda) that link to the Past had the right mix. The plot was really developed and played a major part throughout, and this forced some order to where you went,but as soon as you land in the dark world the game really opens up -- I ALWAYS did the 4th dungeon before the 3rd to get the better sword, sometimes i'd even skip to it right after getting the hammer, without even completing the first dungeon.[/sblock]</p><p></p><p>Not sure how to set up a Zelda setting in 3.5, sorry. Perhaps to represent the whole "you can do everything" part and that it's meant usually for one player, do a gestalt game with few (2-3) people, and require them to mix some kind of non caster class with a casting class. Give extra skill points to everyone to help cover things, too. If the game revolves around gathering pieces of the Triforce, best to figure out what boon holding them gives. In the videogames the pieces seldom did much, but that'd probably not fly in an in-person P&P game. Hmm...three people, three triforce sections... but Gannon should probably keep his triforce of power until the end, unless he's not the villain.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4457169, member: 35909"] I'm curious what exactly you're talking about. Is it about the linearity and railroading of the newer Zelda plots as opposed to the original, where the plot was minimal and you could go to almost any dungeon or area whenever you wanted? [sblock]If so, I think (as with everything Zelda) that link to the Past had the right mix. The plot was really developed and played a major part throughout, and this forced some order to where you went,but as soon as you land in the dark world the game really opens up -- I ALWAYS did the 4th dungeon before the 3rd to get the better sword, sometimes i'd even skip to it right after getting the hammer, without even completing the first dungeon.[/sblock] Not sure how to set up a Zelda setting in 3.5, sorry. Perhaps to represent the whole "you can do everything" part and that it's meant usually for one player, do a gestalt game with few (2-3) people, and require them to mix some kind of non caster class with a casting class. Give extra skill points to everyone to help cover things, too. If the game revolves around gathering pieces of the Triforce, best to figure out what boon holding them gives. In the videogames the pieces seldom did much, but that'd probably not fly in an in-person P&P game. Hmm...three people, three triforce sections... but Gannon should probably keep his triforce of power until the end, unless he's not the villain. [/QUOTE]
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